High-Order Thinking Skills: The Educational Treasure Hunt Game

Open AccessArticle

High-Order Thinking Skills: The Educational Treasure Hunt Game

Volume 5, Issue 4, Page No 196–202, 2020

1 Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, 11480, Indonesia
2 Primary Teacher Education Department, Faculty of Humanities, Bina Nusantara University, Jakarta, 11480, Indonesia
*whom correspondence should be addressed. E-mail: yogi.udjaja@binus.ac.id

Adv. Sci. Technol. Eng. Syst. J. 5(4), 196–202 (2020); crossref symbol DOI: 10.25046/aj050424

Keywords: HOTS Game, Educational Video Games, Treasure Hunt, Puzzle, Game Development

Received: 27 March 2020, Accepted: 12 May 2020, Published Online: 22 July 2020
(This article belongs to Section Software Engineering in Computer Science (CSE))
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Many people who have no experience want to make Games. Among them are people who only like to play Games, people who want to make business through Games, and there are also people who really want to make Games. Assume making the game is very difficult and confusing, but forget the many examples that already exist, and can evolve if modified only slightly. In this case, there are several genres of games that are quite popular, which can be changed and modified into another sub-genre. One of them is the Treasure Hunt. It is one of the well-known genres in various video games and has a straight and simple design that is also easy to understand. Which is used in a game that aims to “Find and Work”.

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