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Keyword: Learning Object
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Open AccessArticle
11 Pages, 1,478 KB Download PDF

The Model of Adaptive Learning Objects for virtual environments instanced by the competencies

Advances in Science, Technology and Engineering Systems Journal, Volume 2, Issue 3, Page # 345–355, 2017; DOI: 10.25046/aj020344
Abstract:

This article presents the instantiation of the Model of Adaptation of Learning Objects (MALO) developed in previous works, using the competencies to be developed in a given educational context. MALO has been developed for virtual environments based on an extension of the LOM standard. The model specifies modularly and independently two categories of rules, of…

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(This article belongs to the SP3 (Special issue on Recent Advances in Engineering Systems 2017) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
7 Pages, 1,537 KB Download PDF

Learning Path Recommendation using Hybrid Particle Swarm Optimization

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 1, Page # 570–576, 2021; DOI: 10.25046/aj060161
Abstract:

Revised Bloom’s Taxonomy (RBT) is proposed in general to look more forward in responding to the demands of the developing educational community, including how students develop and learn and how teachers prepare Learning Objects (LO). The variety of characteristics of students’ abilities in a class has always been a problem that is often faced by…

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(This article belongs to Section Information Systems in Computer Science (CIS))
Open AccessArticle
11 Pages, 911 KB Download PDF

Development of Group-Based Differentiated Learning (GBDL) Models

Advances in Science, Technology and Engineering Systems Journal, Volume 5, Issue 6, Page # 52–62, 2020; DOI: 10.25046/aj050607
Abstract:

The ability to think and the social abilities of junior high school students is a potential ability developed through learning based on the optimization of differences in learning abilities. For this reason, appropriate learning design and implementation model is needed in realizing this, especially in one of the social group subjects. This study uses research…

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(This article belongs to Section Behavioral Sciences (BHS))
Open AccessArticle
10 Pages, 1,027 KB Download PDF

Enhancing and Monitoring Patient Outcomes Through Customized Learning

Advances in Science, Technology and Engineering Systems Journal, Volume 4, Issue 1, Page # 183–192, 2019; DOI: 10.25046/aj040118
Abstract:

Chronic diseases such as heart disease, cancer, diabetes, and asthma continue to increase in the general public within the modern era. With careful observation of the symptoms potential diseases may be detected early and managed properly. For that to happen, the awareness of the symptoms and proper knowledge about the diseases may be needed for…

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(This article belongs to the SP6 (Special Issue on Recent Advances in Engineering Systems 2018-19) & Section Bioinformatics (BIF))
Open AccessArticle
13 Pages, 2,047 KB Download PDF

Extendable Board Game to Facilitate Learning in Supply Chain Management

Advances in Science, Technology and Engineering Systems Journal, Volume 3, Issue 4, Page # 99–111, 2018; DOI: 10.25046/aj030411
Abstract:

Game-based learning has been introduced as an interactive tool to facilitate learning and training processes in various fields, including supply chain management (SCM). Most of these games are specifically designed to focus on certain scenarios and concepts. For example, the original beer distribution game focuses on a single product supply chain without considering capacity and…

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(This article belongs to the SP5 (Special Issue on Multidisciplinary Sciences and Engineering 2018) & Section Transportation Science & Technology (TST))
Open AccessArticle
12 Pages, 1,071 KB Download PDF

A Perfect Ecosystem for Learning? Modern Thoughts for Organizing Higher Education

Advances in Science, Technology and Engineering Systems Journal, Volume 3, Issue 1, Page # 82–93, 2018; DOI: 10.25046/aj030110
Abstract:

The background of the article lies in South Eastern Finland, in Lappeenranta, where an active University campus has attracted a group of ICT startups as well as SME’s in the field to collaboration. The novel education approach also has another remarkable role as a developer and source of innovation. An experimental development ecosystem (EDE), where…

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(This article belongs to the SP4 (Special issue on Advancement in Engineering Technology 2017-18) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
8 Pages, 1,528 KB Download PDF

Personalized Serious Games for Improving Attention Skills among Palestinian Adolescents

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 4, Page # 368–375, 2021; DOI: 10.25046/aj060441
Abstract:

Serious games (SGs) are interactive and entertaining digital games with a special educational purpose. Studies have shown that SGs are effective in enhancing educational skills. Cognitive skills training through serious games have been used in improving students learning outcomes. In this article, we introduce the ‘plants kingdom’ serious game for improving adolescents’ cognitive skills, mainly…

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(This article belongs to the SP11 (Special Issue on Innovation in Computing, Engineering Science & Technology 2021) & Section Interdisciplinary Applications of Computer Science (CSI))

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