Results (7)
Search Parameters:
Keyword: Learning ObjectThe Model of Adaptive Learning Objects for virtual environments instanced by the competencies
This article presents the instantiation of the Model of Adaptation of Learning Objects (MALO) developed in previous works, using the competencies to be developed in a given educational context. MALO has been developed for virtual environments based on an extension of the LOM standard. The model specifies modularly and independently two categories of rules, of…
Read MoreLearning Path Recommendation using Hybrid Particle Swarm Optimization
Revised Bloom’s Taxonomy (RBT) is proposed in general to look more forward in responding to the demands of the developing educational community, including how students develop and learn and how teachers prepare Learning Objects (LO). The variety of characteristics of students’ abilities in a class has always been a problem that is often faced by…
Read MoreDevelopment of Group-Based Differentiated Learning (GBDL) Models
The ability to think and the social abilities of junior high school students is a potential ability developed through learning based on the optimization of differences in learning abilities. For this reason, appropriate learning design and implementation model is needed in realizing this, especially in one of the social group subjects. This study uses research…
Read MoreEnhancing and Monitoring Patient Outcomes Through Customized Learning
Chronic diseases such as heart disease, cancer, diabetes, and asthma continue to increase in the general public within the modern era. With careful observation of the symptoms potential diseases may be detected early and managed properly. For that to happen, the awareness of the symptoms and proper knowledge about the diseases may be needed for…
Read MoreExtendable Board Game to Facilitate Learning in Supply Chain Management
Game-based learning has been introduced as an interactive tool to facilitate learning and training processes in various fields, including supply chain management (SCM). Most of these games are specifically designed to focus on certain scenarios and concepts. For example, the original beer distribution game focuses on a single product supply chain without considering capacity and…
Read MoreA Perfect Ecosystem for Learning? Modern Thoughts for Organizing Higher Education
The background of the article lies in South Eastern Finland, in Lappeenranta, where an active University campus has attracted a group of ICT startups as well as SME’s in the field to collaboration. The novel education approach also has another remarkable role as a developer and source of innovation. An experimental development ecosystem (EDE), where…
Read MorePersonalized Serious Games for Improving Attention Skills among Palestinian Adolescents
Serious games (SGs) are interactive and entertaining digital games with a special educational purpose. Studies have shown that SGs are effective in enhancing educational skills. Cognitive skills training through serious games have been used in improving students learning outcomes. In this article, we introduce the ‘plants kingdom’ serious game for improving adolescents’ cognitive skills, mainly…
Read More
