Results (37)
Search Parameters:
Keyword: LearnerA Didactic Balance to Solve Equations
Solving equations does not require only to well master the techniques but also to well understand the different underlying concepts and processes. Many of the mistakes made by the students are often due to misinterpretation of the concepts taught, especially the use of letters which the main conceptual obstacle that students have to overcome. We…
Read MoreA New Distributed Reinforcement Learning Approach for Multiagent Cooperation Using Team-mate Modeling and Joint Action Generalization
This paper focuses on the issue of distributed reinforcement learning (RL) for decision-making in cooperative multi-agent systems. Although this problem has been a topic of interest to many researchers, results obtained from these works aren’t sufficient and several difficulties have not yet been resolved, such as, the curse of dimensionality and the multi-agent coordination problem.…
Read More360-Degree Videos, VR Experiences and the Application of Education 4.0 Technologies in Malaysia for Exposure and Immersion
Obstacles, both imagined and real, continue to hinder the wider adoption of Education 4.0 learning technologies although these technologies are available in the mainstream consumer market. At the same time, the boom in Industry 4.0 manufacturing has brought down the prices of these technological tools making them generally more affordable. A case in point is…
Read MoreA Development of Agility Mode in Cardiopulmonary Resuscitation Learning Support System Visualized by Augmented Reality
This paper showed visualization of technics about cardiopulmonary resuscitation contributed to acquiring the skills and understanding them. Especially, this system is focused on the individuality in each object (men, women, and babies) There are problems of a general cardiopulmonary resuscitation (CPR) training because learners are generally taught by instruction based on a subjective judgment. Because…
Read MoreUsing of the Flipped Classroom Learning with a Workshop Activity in Object-oriented Analysis and Design Course
A lot of research reported that the active learning, especially the flipped classroom learning has higher performance than the lecture-based learning called the traditional learning. Therefore, this research is experimented on the object-oriented analysis and design course. The objectives are to try the flipped classroom learning with the workshop activity in order to analyze learners’…
Read MoreRevealing Strengths, Weaknesses and Prospects of Intelligent Collaborative e-Learning Systems
The rapid evolution of Collaborative e-Learning Systems migrates to the use of new technologies such the artificial intelligence (AI). In this context, the role of AI in increasing the quality of learning and making it more productive, persistent and efficient. In addition, it can accomplish repetitive and complex tasks in record time and unmatched accuracy.…
Read MoreInnovative design with learning reflexiveness for developing the Hamiltonian circuit learning games
In this study, we use a new proposed framework to develop the Hamiltonian circuit learning games for college students. The framework is for enhancing learners’ activities with learning reflexiveness. The design of these games is based on this framework to achieve the targeted learning outcomes. In recent years, the game-based learning is a very popular…
Read MoreA Perfect Ecosystem for Learning? Modern Thoughts for Organizing Higher Education
The background of the article lies in South Eastern Finland, in Lappeenranta, where an active University campus has attracted a group of ICT startups as well as SME’s in the field to collaboration. The novel education approach also has another remarkable role as a developer and source of innovation. An experimental development ecosystem (EDE), where…
Read MoreLifelong Learning Application: Mobile Application to Promote Lifelong Learning and Introduce Educational Institutions
Education is the raising of the thinking process and developing the mind in a broader perspective. However, education that is comprehensive and appropriate to the individual according to its potential, ability and skill is too hardest to describe. Thus, matching and referral institutions, including education model that suits the person’s behavior has been receiving attention.…
Read MoreTowards Optimality in Online Learning – The OLeCenT Approach
Higher Education Institutions (HEIs) employ Learning Management Systems (LMSs) primarily for greater efficiency, profitability, technological advancement or survival. The predominantly used LMSs, Moodle and Blackboard account for in excess of 60% usage by the top HEIs. However, the individual international regions do not necessarily bear the percentages of the overall total. Gaps are identified in…
Read MoreModelization of cognition, activity and motivation as indicators for Interactive Learning Environment
In Interactive Learning Environment (ILE), the cognitive activity and behavior of learners are the center of the researchers’ concerns. The improvement of learning through combining these axes as a structure of indicators for well-designed learning environment, encloses the measurement of the educational activity as a part of the learning process. In this paper, we propose…
Read MoreSemantic modeling of portfolio assessment in e-learning environment
In learning environment, portfolio is used as a tool to keep track of learner’s progress. Particularly, when it comes to e-learning, continuous assessment allows greater customization and efficiency in learning process and prevents students lost interest in their study. Also, each student has his own characteristics and learning skills that must be taken into account…
Read More
