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Author/Affiliation: Andry Chowanda
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Open AccessArticle
7 Pages, 941 KB Download PDF

Classification of Wing Chun Basic Hand Movement using Virtual Reality for Wing Chun Training Simulation System

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 1, Page # 250–256, 2021; DOI: 10.25046/aj060128
Abstract:

To create a Virtual Reality (VR) system for Wing Chun’s basic hand movement training, capturing, and classifying movement data is an important step. The main goal of this paper is to find the best possible method of classifying hand movement, particularly Wing Chun’s basic hand movements, to be used in the VR training system. This…

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(This article belongs to Section Artificial Intelligence in Computer Science (CAI))
Open AccessArticle
6 Pages, 1,133 KB Download PDF

The Adventure of BipBop: An Android App Pathfinding Adventure Game

Advances in Science, Technology and Engineering Systems Journal, Volume 5, Issue 2, Page # 299–304, 2020; DOI: 10.25046/aj050239
Abstract:

The purpose of this research is to build an android based pathfinding adventure game where user gets information about Indonesian culture, especially the traditional houses including the folk songs and the traditional weapons in certain areas. The method used is by questionnaires, interviews, observation, and literature study. This application also implements the A* algorithm to…

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(This article belongs to Section Software Engineering in Computer Science (CSE))

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