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Author/Affiliation: Andry ChowandaClassification of Wing Chun Basic Hand Movement using Virtual Reality for Wing Chun Training Simulation System
by Hendro Arieyanto and Andry Chowanda
Advances in Science, Technology and Engineering Systems Journal,
Volume 6,
Issue 1,
Page # 250–256,
2021;
DOI: 10.25046/aj060128
Abstract:
To create a Virtual Reality (VR) system for Wing Chun’s basic hand movement training, capturing, and classifying movement data is an important step. The main goal of this paper is to find the best possible method of classifying hand movement, particularly Wing Chun’s basic hand movements, to be used in the VR training system. This…
Read More(This article belongs to Section Artificial Intelligence in Computer Science (CAI))
The Adventure of BipBop: An Android App Pathfinding Adventure Game
by Gredion Prajena, Jeklin Harefa, Andry Chowanda, Alexander, Maskat, Kamal Rahman and Muhammad Naufal Fadhil
Advances in Science, Technology and Engineering Systems Journal,
Volume 5,
Issue 2,
Page # 299–304,
2020;
DOI: 10.25046/aj050239
Abstract:
The purpose of this research is to build an android based pathfinding adventure game where user gets information about Indonesian culture, especially the traditional houses including the folk songs and the traditional weapons in certain areas. The method used is by questionnaires, interviews, observation, and literature study. This application also implements the A* algorithm to…
Read More(This article belongs to Section Software Engineering in Computer Science (CSE))
