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Author/Affiliation: Daniel TomiukAntecedents to Learners’ Satisfaction with Serious Games: An Investigation Using Partial Least Square
Advances in Science, Technology and Engineering Systems Journal,
Volume 6,
Issue 6,
Page # 43–53,
2021;
DOI: 10.25046/aj060607
Abstract:
Serious games are at the forefront of discussions about the future of learning. Research shows that they can help improve student motivation and knowledge transfer by making learning experiences more pleasurable. Teaching practices are increasingly enhanced or complemented by serious games; skills and knowledge are developed by recreating realistic situations allowing learners to enhance their…
Read More(This article belongs to the SP11 (Special Issue on Innovation in Computing, Engineering Science & Technology 2021) & Section Interdisciplinary Applications of Computer Science (CSI))
