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Author/Affiliation: Henrique Cavalieri AgonilhaInitial Experiments using Game-based Learning Applied in a Classical Knowledge Robotics in In-Person and Distance Learning Classroom
by Márcio Mendonça, Rodrigo Henrique Cunha Palácios, Ivan Rossato Chrun, Diene Eire de Mello, Henrique Cavalieri Agonilha, Elpiniki Papageorgiou and Konstantinos Papageorgiou
Advances in Science, Technology and Engineering Systems Journal,
Volume 6,
Issue 4,
Page # 212–222,
2021;
DOI: 10.25046/aj060425
Abstract:
This paper addresses experiments with Scratch-developed games in the robotics introduction course at the Federal University of Technology – Paraná. It aims at assisting learning of classical and initial robotics concepts. This proposal, similar to the classic 80s war tanks game on Atari 2600, was developed using an autonomous vehicle. In the first experiment, applied…
Read More(This article belongs to the SP11 (Special Issue on Innovation in Computing, Engineering Science & Technology 2021) & Section Robotics (ROB))
