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Author/Affiliation: Yana Aditia Gerhana
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Open AccessArticle
7 Pages, 1,341 KB Download PDF

Octalysis Audit to Analyze gamification on Kahoot!

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 1, Page # 457–463, 2021; DOI: 10.25046/aj060149
Abstract:

Since its release in 2013, 4.4 billion people around the world have used Kahoot!. Various topics with multiple languages have been made so that there are at least 200 billion games. A very high number for an educational application. Why Kahoot! So interesting? This study aims to analyze the gamification elements found in Kahoot! as…

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(This article belongs to Section Artificial Intelligence in Computer Science (CAI))

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