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Author/Affiliation: Yusuke NosakaAnalysis of Reading Time and the Number of Characters within One Gazing Point
Concomitant with the ubiquity of lightweight electronic terminals, such as smartphones and tablets, e-books have increased in popularity. However, studies have shown that their display method and information-presentation efficiency need improvement. We investigated visual information processing during reading to develop a more efficient display method that presents information in an easier to see fashion than…
Read MoreAnalysis of Gaze Time Spent at the Gazing Point that is Required During Reading
This paper aims to clarify the lower limit of the gaze time required during reading by investigating at a display time of 98 msec or less using the visual information processing analyzer developed in the previous research. The image display range and display time at the point of gaze was controlled by moving the window…
Read MoreComparison of Gaze Points Among Viewing Conditions (Resolution, Display Size, Viewer Position) During Video Viewing
Ultra-high resolution broadcasting such as 4K and 8K are becoming more popular for at-home use. The position of the viewer’s mean gaze point when they are looking at a larger display depends on the video clip, viewing position, and viewing distance. The International Telecommunication Union provided the document BT-2022; as the standard viewing conditions for…
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