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Keyword: Digital Games
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Open AccessArticle
8 Pages, 1,528 KB Download PDF

Personalized Serious Games for Improving Attention Skills among Palestinian Adolescents

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 4, Page # 368–375, 2021; DOI: 10.25046/aj060441
Abstract:

Serious games (SGs) are interactive and entertaining digital games with a special educational purpose. Studies have shown that SGs are effective in enhancing educational skills. Cognitive skills training through serious games have been used in improving students learning outcomes. In this article, we introduce the ‘plants kingdom’ serious game for improving adolescents’ cognitive skills, mainly…

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(This article belongs to the SP11 (Special Issue on Innovation in Computing, Engineering Science & Technology 2021) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
10 Pages, 6,190 KB Download PDF

ARAIG and Minecraft: A Modified Simulation Tool

Advances in Science, Technology and Engineering Systems Journal, Volume 7, Issue 4, Page # 49–58, 2022; DOI: 10.25046/aj070408
Abstract:

Various interruptions to the daily lives of researchers have necessitated the usage of simulations in projects which may not have initially relied on anything other than physical inquiry and experiments. The programs and algorithms introduced in this paper, which is an extended version of research initially published in ARAIG And Minecraft: A COVID-19 Workaround, create…

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(This article belongs to the SP13 (Special Issue on Innovation in Computing, Engineering Science & Technology 2022) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
11 Pages, 1,286 KB Download PDF

Initial Experiments using Game-based Learning Applied in a Classical Knowledge Robotics in In-Person and Distance Learning Classroom

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 4, Page # 212–222, 2021; DOI: 10.25046/aj060425
Abstract:

This paper addresses experiments with Scratch-developed games in the robotics introduction course at the Federal University of Technology – Paraná. It aims at assisting learning of classical and initial robotics concepts. This proposal, similar to the classic 80s war tanks game on Atari 2600, was developed using an autonomous vehicle. In the first experiment, applied…

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(This article belongs to the SP11 (Special Issue on Innovation in Computing, Engineering Science & Technology 2021) & Section Robotics (ROB))

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