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Keyword: Human-computer interactionModelling Human-Computer Interactions based on Cognitive Styles within Collective Decision-Making
The article proposes an approach to evaluate human-computer interaction in the collective decision-making model. It is believed that all team members interact with each other through a distributed information system. The approach involves considering, when modelling, the personality characteristics of perception, each member of the team as a set of cognitive styles. Within the scope…
Read MoreGestural Interaction for Virtual Reality Environments through Data Gloves
In virtual environments, virtual hand interactions play a key role in interactivity and realism allowing to perform fine motions. Data glove is widely used in Virtual Reality (VR) and through simulating a human hands natural anatomy (Avatar’s hands) in its appearance and motion is possible to interact with the environment and virtual objects. Recently, hand…
Read MoreDetecting the Movement of the Pilot’s Body During Flight Operations
This research presents a “Multi-camera for pilot’s cockpit measurement system”, which uses four multi-view images to eliminate the instrument and human body shielding and record the touched area. That could record the body reaction time (velocity and acceleration) and trajectory of the tested personnel. Real-time conversion of multi-view images corresponding to the 3D skeletal joint…
Read MoreDense SIFT–Flow based Architecture for Recognizing Hand Gestures
Several challenges like changes in brightness, dynamic background, occlusion and inconsistency of camera position make the recognition of hand gestures difficult in any vision-based method. Diversity in finger shape, size, distribution and motion dynamics is also a big constraint. This leads to the motivation in developing a dense Scale Invariant Feature Transform (SIFT) flow based…
Read MoreA Survey on 3D Hand Skeleton and Pose Estimation by Convolutional Neural Network
Restoring, estimating the fully 3D hand skeleton and pose from the image data of the captured sensors/cameras applied in many applications of computer vision and robotics: human-computer interaction; gesture recognition, interactive games, Computer-Aided Design (CAD), sign languages, action recognition, etc. These are applications that flourish in Virtual Reality and Augmented Reality (VR/AR) technologies. Previous survey…
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