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Keyword: Human-computer interaction
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Open AccessArticle
5 Pages, 634 KB Download PDF

Modelling Human-Computer Interactions based on Cognitive Styles within Collective Decision-Making

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 1, Page # 631–635, 2021; DOI: 10.25046/aj060169
Abstract:

The article proposes an approach to evaluate human-computer interaction in the collective decision-making model. It is believed that all team members interact with each other through a distributed information system. The approach involves considering, when modelling, the personality characteristics of perception, each member of the team as a set of cognitive styles. Within the scope…

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(This article belongs to the SP10 (Special Issue on Multidisciplinary Sciences and Engineering 2020-21) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
7 Pages, 6,945 KB Download PDF

Gestural Interaction for Virtual Reality Environments through Data Gloves

Advances in Science, Technology and Engineering Systems Journal, Volume 2, Issue 3, Page # 284–290, 2017; DOI: 10.25046/aj020338
Abstract:

In virtual environments, virtual hand interactions play a key role in interactivity and realism allowing to perform fine motions. Data glove is widely used in Virtual Reality (VR) and through simulating a human hands natural anatomy (Avatar’s hands) in its appearance and motion is possible to interact with the environment and virtual objects. Recently, hand…

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(This article belongs to the SP3 (Special issue on Recent Advances in Engineering Systems 2017) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
7 Pages, 4,182 KB Download PDF

Detecting the Movement of the Pilot’s Body During Flight Operations

Advances in Science, Technology and Engineering Systems Journal, Volume 8, Issue 2, Page # 71–77, 2023; DOI: 10.25046/aj080208
Abstract:

This research presents a “Multi-camera for pilot’s cockpit measurement system”, which uses four multi-view images to eliminate the instrument and human body shielding and record the touched area. That could record the body reaction time (velocity and acceleration) and trajectory of the tested personnel. Real-time conversion of multi-view images corresponding to the 3D skeletal joint…

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(This article belongs to the SP14 (Special Issue on Computing, Engineering and Multidisciplinary Sciences 2022-23) & Section Aerospace Engineering (EAR))
Open AccessArticle
11 Pages, 2,837 KB Download PDF

Dense SIFT–Flow based Architecture for Recognizing Hand Gestures

Advances in Science, Technology and Engineering Systems Journal, Volume 5, Issue 5, Page # 944–954, 2020; DOI: 10.25046/aj0505115
Abstract:

Several challenges like changes in brightness, dynamic background, occlusion and inconsistency of camera position make the recognition of hand gestures difficult in any vision-based method. Diversity in finger shape, size, distribution and motion dynamics is also a big constraint. This leads to the motivation in developing a dense Scale Invariant Feature Transform (SIFT) flow based…

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(This article belongs to the SP9 (Special Issue on Multidisciplinary Innovation in Engineering Science & Technology 2020) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
16 Pages, 1,504 KB Download PDF

A Survey on 3D Hand Skeleton and Pose Estimation by Convolutional Neural Network

Advances in Science, Technology and Engineering Systems Journal, Volume 5, Issue 4, Page # 144–159, 2020; DOI: 10.25046/aj050418
Abstract:

Restoring, estimating the fully 3D hand skeleton and pose from the image data of the captured sensors/cameras applied in many applications of computer vision and robotics: human-computer interaction; gesture recognition, interactive games, Computer-Aided Design (CAD), sign languages, action recognition, etc. These are applications that flourish in Virtual Reality and Augmented Reality (VR/AR) technologies. Previous survey…

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(This article belongs to Section Artificial Intelligence in Computer Science (CAI))

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