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Keyword: KahootOpinion and Effectiveness of Kahoot! use in Online Distance Learning in Crop Production at Higher Education Level: A Case of Study
Advances in Science, Technology and Engineering Systems Journal,
Volume 7,
Issue 1,
Page # 8–13,
2022;
DOI: 10.25046/aj070102
Abstract:
Kahoot is one of the most popular learning platforms, with over 2.5 billion players per year worldwide, used mainly for knowledge review through gamification. However, students´ opinion and its effectiveness in online distance learning as well as in another language teaching has been little studied. With these aims, this study was carried out in the…
Read More(This article belongs to Section Education (EDU))
Octalysis Audit to Analyze gamification on Kahoot!
by Diena Rauda Ramdania, Dian Sa’adillah Maylawati, Yana Aditia Gerhana, Novian Anggis Suwastika and Muhammad Ali Ramdhani
Advances in Science, Technology and Engineering Systems Journal,
Volume 6,
Issue 1,
Page # 457–463,
2021;
DOI: 10.25046/aj060149
Abstract:
Since its release in 2013, 4.4 billion people around the world have used Kahoot!. Various topics with multiple languages have been made so that there are at least 200 billion games. A very high number for an educational application. Why Kahoot! So interesting? This study aims to analyze the gamification elements found in Kahoot! as…
Read More(This article belongs to Section Artificial Intelligence in Computer Science (CAI))
