Results (4)
Search Parameters:
Keyword: Serious GamesAntecedents to Learners’ Satisfaction with Serious Games: An Investigation Using Partial Least Square
Serious games are at the forefront of discussions about the future of learning. Research shows that they can help improve student motivation and knowledge transfer by making learning experiences more pleasurable. Teaching practices are increasingly enhanced or complemented by serious games; skills and knowledge are developed by recreating realistic situations allowing learners to enhance their…
Read MorePersonalized Serious Games for Improving Attention Skills among Palestinian Adolescents
Serious games (SGs) are interactive and entertaining digital games with a special educational purpose. Studies have shown that SGs are effective in enhancing educational skills. Cognitive skills training through serious games have been used in improving students learning outcomes. In this article, we introduce the ‘plants kingdom’ serious game for improving adolescents’ cognitive skills, mainly…
Read MoreEnhancing Decision Making Capabilities in Humanitarian Logistics by Integrating Serious Gaming and Computer Modelling
The field of humanitarian logistics has in recent times gained an increasing attention from both academics and practitioners communities alike. Although various research groups have addressed theoretical and technical developments in humanitarian logistics using conventional research tools, applied research appears to be often dependent on practitioners’ inputs. This paper is an attempt to fill the…
Read MoreProgram with Ixquic
The goal of this paper is to explain the story telling, game design, game play and how is the interaction with the game Program with Ixquic. Here is the description about the new approach to this video game I called Program with Ixquic. Initially focused on an educational video game but now is a hybrid,…
Read More
