Search Results

Results (4)

Search Parameters:

Keyword: Serious Games
Order results
Results per page
Open AccessArticle
11 Pages, 802 KB Download PDF

Antecedents to Learners’ Satisfaction with Serious Games: An Investigation Using Partial Least Square

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 6, Page # 43–53, 2021; DOI: 10.25046/aj060607
Abstract:

Serious games are at the forefront of discussions about the future of learning. Research shows that they can help improve student motivation and knowledge transfer by making learning experiences more pleasurable. Teaching practices are increasingly enhanced or complemented by serious games; skills and knowledge are developed by recreating realistic situations allowing learners to enhance their…

Read More
(This article belongs to the SP11 (Special Issue on Innovation in Computing, Engineering Science & Technology 2021) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
8 Pages, 1,528 KB Download PDF

Personalized Serious Games for Improving Attention Skills among Palestinian Adolescents

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 4, Page # 368–375, 2021; DOI: 10.25046/aj060441
Abstract:

Serious games (SGs) are interactive and entertaining digital games with a special educational purpose. Studies have shown that SGs are effective in enhancing educational skills. Cognitive skills training through serious games have been used in improving students learning outcomes. In this article, we introduce the ‘plants kingdom’ serious game for improving adolescents’ cognitive skills, mainly…

Read More
(This article belongs to the SP11 (Special Issue on Innovation in Computing, Engineering Science & Technology 2021) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
9 Pages, 1,252 KB Download PDF

Enhancing Decision Making Capabilities in Humanitarian Logistics by Integrating Serious Gaming and Computer Modelling

Advances in Science, Technology and Engineering Systems Journal, Volume 5, Issue 3, Page # 402–410, 2020; DOI: 10.25046/aj050351
Abstract:

The field of humanitarian logistics has in recent times gained an increasing attention from both academics and practitioners communities alike. Although various research groups have addressed theoretical and technical developments in humanitarian logistics using conventional research tools, applied research appears to be often dependent on practitioners’ inputs. This paper is an attempt to fill the…

Read More
(This article belongs to the SP9 (Special Issue on Multidisciplinary Innovation in Engineering Science & Technology 2020) & Section Interdisciplinary Applications of Computer Science (CSI))
Open AccessArticle
4 Pages, 1,207 KB Download PDF

Program with Ixquic

Advances in Science, Technology and Engineering Systems Journal, Volume 2, Issue 3, Page # 918–921, 2017; DOI: 10.25046/aj0203115
Abstract:

The goal of this paper is to explain the story telling, game design, game play and how is the interaction with the game Program with Ixquic. Here is the description about the new approach to this video game I called Program with Ixquic. Initially focused on an educational video game but now is a hybrid,…

Read More
(This article belongs to the SP3 (Special issue on Recent Advances in Engineering Systems 2017) & Section Interdisciplinary Applications of Computer Science (CSI))

Journal Menu

Journal Browser


Special Issues

Special Issue on Digital Frontiers of Entrepreneurship: Integrating AI, Gender Equity, and Sustainable Futures
Guest Editors: Dr. Muhammad Nawaz Tunio, Dr. Aamir Rashid, Dr. Imamuddin Khoso
Deadline: 30 May 2026

Special Issue on Sustainable Technologies for a Resilient Future
Guest Editors: Dr. Debasis Mitra, Dr. Sourav Chattaraj, Dr. Addisu Assefa
Deadline: 30 April 2026