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Classification of Wing Chun Basic Hand Movement using Virtual Reality for Wing Chun Training Simulation System

Advances in Science, Technology and Engineering Systems Journal, Volume 6, Issue 1, Page # 250–256, 2021; DOI: 10.25046/aj060128
Abstract:

To create a Virtual Reality (VR) system for Wing Chun’s basic hand movement training, capturing, and classifying movement data is an important step. The main goal of this paper is to find the best possible method of classifying hand movement, particularly Wing Chun’s basic hand movements, to be used in the VR training system. This…

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(This article belongs to Section Artificial Intelligence in Computer Science (CAI))

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