Results (167)
Search Parameters:
Keyword: EducationSocial skills and Resilience in Adolescents of Secondary Education of the Kumamoto I 3092 Educational Institution, of the Puente Piedra District – Lima 2019
Social skills are the behaviors that the individual adopts on a regular basis at specific moments in everyday life. Resilience is the way in which the individual faces the adversity that life imposes on them, as well as manages to overcome it. In adolescence, problems are perceived because important changes are generated in an accelerated…
Read MoreBlockchain Application in Higher Education Diploma Management and Results Analysis
Academic certifications are achievements desired by people, because they have a direct impact, positively, on their social lives. Such an important document, still widely issued in paper format, may be subject to forgery or impossibility of verification due to the unavailability of the issuing entity. This work consists of identifying, analyzing and testing some of…
Read MoreLevel of Resilience and Family Functionality in Adolescents of two Educational Institutions of a Vulnerable Area in Lima Province
Family functionality is when the family meets the needs of its members, especially adolescents. Resilience is the adolescent’s ability to face situations in which there are difficulties, life problems and thus be able to overcome them. The purpose of the study is to determine the Level of Resilience and Family Functionality in Adolescents of two…
Read MoreTechnology Adoption in Education: A Systematic Literature Review
Technology is advancing faster today than ever before with evidence of its impact in all facets of our lives. With the spread of the novel COVID-19 pandemic across the world, schools were closed as part of lockdown measures to contain the virus thereby disrupting academic curricula. Academic institutions leveraged ICTs to virtually engage students and…
Read MoreSocial Skills and Resilience in Adolescent of Secondary Level of a Public Educational Institution in Puente Piedra Lima – 2020
Social skills and resilience are very important aspects for mental health; therefore, it is necessary to take into account the positive contribution in the development of adolescents, they are in a vulnerable stage, adapting to physical, mental, emotional, etc. changes. Adolescents, not knowing how to handle the difficulties that may arise, if they do not…
Read MoreHealth-Related Quality of life in Students of an Education Institution of Ventanilla
The Health-related quality of life corresponds to the perception that people have of their level of well-being, considering aspects of their lives and their impact on their state of health. The studies were initially carried out in a population that presented both acute and chronic pathologies and covered practically all areas of medical specialties; subsequently,…
Read MoreArduino-Compatible Modular Kit Design and Implementation for Programming Education
To cultivate creative talent, ways to learn creative problem-solving skills is needed, and one of them is programming. Arduino is a well-known tool used for programming education and the usefulness has been demonstrated in various case studies. However, there are several problems in existing Arduino-compatible kits as education tools, including the need for understanding hardware…
Read MoreAssessing Heutagogical Elements in Learning of Engineering Education: Instrument Validation
Practically level of design element (i.e., explore, sharing, connect) is an essential of heutagogical approach. The self-determined learning process can be at ease with the implementation of these elements, and the critical step is reliability to measure teaching and learning feedback. Although various instruments were proposed in the literature to assess heutagogy elements, the specific…
Read MoreThe Ludocreative Expression for the Production of Texts in Children of Early Education
The text’s production carried out in this research aimed to 5-year-old children from the IE 555 Inmaculada Concepción, under the modality dictated to adult, had a design and application of 22 sessions during three months with the experimental group. On their methodological approach was based on the expression ludocreative, articulating the written experience jointly with…
Read MoreSocial-Interactive Learning Concept Used for Electronic Educational Resource “Post-Graduate Foreign Language” and the Obtained Learning Curve
The article touches upon an urgent question of social-interactive learning. The resource under study deals with one of the possible ways to solve this problem, in the context of global socio-cultural transformations and a new paradigm for the development of society. It is the formation of a subject-subject dialogue between a teacher and a student.…
Read MoreHigh-Order Thinking Skills: The Educational Treasure Hunt Game
Many people who have no experience want to make Games. Among them are people who only like to play Games, people who want to make business through Games, and there are also people who really want to make Games. Assume making the game is very difficult and confusing, but forget the many examples that already…
Read MoreStatistical Aspects of the Environment of Albanian Students Who Were Admitted to Higher Public Education Institutions in the Year 2014
The research presents a statistical analysis that characterize the environment of the admitted students to Higher Public Education Institutions, by providing an overview of student’s distribution to the courses of studies offered by universities in Albania, such as, economy, medicine, technical etc., and grouping them according to the relative density of 38 (thirty eight) administrative…
Read MoreA Critical Analysis of Usability and Learning Methods on an Augmented Reality Application for Zoology Education
In recent years, research has been conducted focused on the use of technologies in the classroom, but one of the main problems is to demonstrate that the use of this technology favors learning compared to traditional methods. One of these technologies is augmented reality that allows seeing virtual objects superimposed in the real world, but…
Read MoreSatisfaction of Old Graduates of Zootechnical Engineering for Improvement of Educational Quality at the UNCP
Concept of university higher education quality is linked to the relevance of an educational project that promotes institutional transformation to improve the comprehensive training of new professionals. In this context, the research objective is to determine the graduates satisfaction level, trained with curricula 1979, 1985 and 1995 who have more than 20 years of graduation…
Read More360-Degree Videos, VR Experiences and the Application of Education 4.0 Technologies in Malaysia for Exposure and Immersion
Obstacles, both imagined and real, continue to hinder the wider adoption of Education 4.0 learning technologies although these technologies are available in the mainstream consumer market. At the same time, the boom in Industry 4.0 manufacturing has brought down the prices of these technological tools making them generally more affordable. A case in point is…
Read MoreThe Implementation Model of Character Building in Curriculum 2013 Through The Scout Movement as A Required Extracurricular in Primary And Secondary Education
The character education program conducted through extracurricular areas of the Scout. The method used in this study is the Research and Development (R&D). The research objectives are scouts elementary and junior high school. This research resulted in 3 Prototype Free Model implementation of character education through extracurricular scouting programs in the form of three models…
Read MoreSatisfaction of the Graduate for the Continuous Improvement of Educational Quality in UNTELS
The Universidad Nacional Tecnologica de Lima Sur (UNTELS), like all universities, has as one of its objectives the training of professionals with skills that the changing working world requires. One way to establish the relevance of what UNTELS offers to its students is to know relevant information from graduates that entails, to their authorities, establish…
Read MoreDevelopment of Teaching Aids Selection Standards in Maker Education
Due to the recent development of information and communication technology, such as sensor technology, IoT technology, and smart technology, interest in maker education is increasing. Maker education offers students experience-based education that allows them to make their own results, giving them various interests and motivations. Recently, various research results on maker education have been under…
Read MorePredictive Modelling of Student Dropout Using Ensemble Classifier Method in Higher Education
Currently, one of the challenges of educational institutions is drop-out student issues. Several factors have been found and determined potentially capable to stimulate dropouts. Many researchers have been applied data mining methods to analyze, predict dropout students and also optimize finding dropout variables in advance. The main objective of this study is to find the…
Read MoreDesigning IT Blue Print Academic System on Higher Education with Togaf
STIE XYZ is one of the universities of economics that has not been optimal in the use of information technology. IT implementation is applied when there are urgent and sudden needs. So it is not planned carefully according to the development needs of this educational institution. Therefore many patchy applications are created. As the consequence,…
Read MoreEffects of Educational Support Robots using Sympathy Expression Method with Body Movement and Facial Expression on the Learners in Short and Long-term Experiments
Recently, educational-support robots have been attracting increasing attention as studying-support gadgets. Previous studies used the sympathy expression method in which the robot expressed emotions in sympathy with the learners; however, the robots considered in those studies expressed only facial emotions. Presently, there is no study that uses body movements together with facial expressions in the…
Read MoreEducational Domain Management Knowledge Content Identification and Knowledge Updating Method, Based on Enterprise Management Information Interactions
The aim of this paper is to develop the educational domain management knowledge content identification and knowledge updating method, based on formal descriptions of enterprise management information interactions. This is very important because the progress of modern science leads to the emergence of new factual or conceptual knowledge. There is a need for proper methods…
Read MoreStudent Performance Evaluation Using Data Mining Techniques for Engineering Education
In this research work, we are implementing a student performance evaluation model using Mamdani Fuzzy Inference System (FIS) and Neuro Fuzzy system and comparing the results with classical averaging method for Network Analysis (NA) course studied by third semester Electronics and Communication Engineering students. This work explains the designing of scoring rubrics using Bloom’s levels…
Read MoreImplementation of a Robot Contest for Distance Education
Robot contests are suitable for bachelor courses to gather hands-on experience in engineering diciplines such as mechanics, electronics and embedded software. After summarizing a concept of a robot contest for distance education (robot sumo) as presented in earlier publications this paper describes the implementation and first results of this concept. The contest is seperated into…
Read MoreInteractive Virtual Reality Educational Application
Virtual Reality (VR) technology has become one of the most advanced techniques that is used currently in many fields. The role of education is extremely important in every society; therefore, it should always be updated to be in line with new technologies and lifestyles. Applying technology in education enhances the way of teaching and learning.…
Read More
