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Keyword: TechnologiesMoving Towards Reliability-Centred Management of Energy, Power and Transportation Assets
Infrastructure Asset Management was first adopted in 1980s for challenges faced by the utilities, road and rail transport systems, mining, process and manufacturing industries in asset life cycle value optimization. International standards ISO 55000 and PAS 55 were subsequently developed to provide a basis for a structured methodology in the development of Asset Management System.…
Read MoreMagnetically Levitated and Guided Systems
The paper describes the fundamentals of magnetic levitation technology. A general background of the magnetic levitation is given in this article, including applications of this technology, several comparisons with other types of technologies, the real stage of its development, etc. Further in the paper, the two main types of magnetically levitated systems are compared within…
Read MoreManagement of Health Information in Malawi: Role of Technology
This paper is an extended version of the conference paper presented at IST Africa Week Conference 2016 and it discusses in detail the existing technology gaps using DHIS2 (District Health Information System 2.0) as an example, and how Geographic Information System (GIS) and mobile application, as specific examples of technology, can enhance health management information…
Read MorePrivacy-by-Design (PbD) IoT Framework : A Case of Location Privacy Mitigation Strategies for Near Field Communication (NFC) Tag Sensor
Near Field Communication (NFC) technology is a short range (range about 10cm) standard extended from the core standard Radio Frequency Identifier (RFID). These technologies are a portion of wireless communication technology. Even though NFC technologies benefit in various field, but it’s still exposed to multiple type of privacy attacks and threat as well since the…
Read MoreExpression of balance function during exposure to stereoscopic video clips
Recently, with the rapid progress in image processing and three-dimensional (3D) technologies, stereoscopic images are available not only on television but also in theaters and gaming consoles. Asthenopia and visually induced motion sickness (VIMS) are well-known phenomena experienced by users while viewing video clips, playing immersive video games, and other such activities. In previous studies,…
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