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Keyword: Augmented RealityAssistive System for Collaborative Assembly Task using Augmented Reality
Augmented reality (AR) technology has been increasingly used in developing teaching materials with the aim of sparking more interest in technology (T) and engineering (E) among students in STEM education. In the proposed system, AR is integrated with an educational robot controlled by a KidBright microcontroller board, developed by the Educational Technology research team (EDT)…
Read MoreDevelopment and Usability Evaluation of Mobile Augmented Reality Contents for Railway Vehicle Maintenance Training: Air Compressor Case
The air compressor of a railroad vehicle is an important equipment that produces compressed air used in braking systems. New visual interaction techniques were proposed and evaluated to develop effective augmented reality content for maintenance support and training of this device. To this end, modeling techniques capable of fast animation, storyboard production to support light…
Read MoreAugmented Reality Based Visual Programming of Robot Training for Educational Demonstration Site
The human resource development of robotics and automation in the smart factory is an important factor in “Thailand 4.0” roadmap, which is following the industry 4.0 model. To pursue this goal of Thailand 4.0 roadmap of labor development, the effective and intuitive training system must be easy to understand. This study proposes the implementation of…
Read MorePrototype of an Augmented Reality Application for Cognitive Improvement in Children with Autism Using the DesingScrum Methodology
In this COVID-19 pandemic, it has been registered that children with autism are not learning properly with this virtual modality in Peruvian education. The main objective of this research work is to design a mobile application with augmented reality so that autistic children can improve their cognitive development in their virtual and face-to-face classes, the…
Read MoreContextualization of the Augmented Reality Quality Model through Social Media Analytics
Augmented Reality applications are gaining popularity while maintaining novelty. Many industries are utilizing the user interface type, and use cases are becoming repeat patterns of problem solutions. Despite this rising popularity, quality has not matured nor has the technology become mainstream. Novelty must be approached as risk, and risk must be evaluated for and tested…
Read MoreMobile Based for Basic English Learning Assessment with Augmented Reality
Nowadays Augmented Reality (AR) is very popular in teaching and learning, especially in leading student to observe learning material targets which supported by online learning resources using mobile device and wireless technology. Because English is a foreign language, most students have problems in learning English. Generally, their problems were related to low motivation, bad study…
Read MoreA Critical Analysis of Usability and Learning Methods on an Augmented Reality Application for Zoology Education
In recent years, research has been conducted focused on the use of technologies in the classroom, but one of the main problems is to demonstrate that the use of this technology favors learning compared to traditional methods. One of these technologies is augmented reality that allows seeing virtual objects superimposed in the real world, but…
Read MoreSafety in Industry 4.0: The Multi-Purpose Applications of Augmented Reality in Digital Factories
The digital factory is a concept signing a new era for industry, the so-called Industry 4.0, in which ordinary production systems like manufacturing plants, machineries and utilities are being equipped with diagnostic and sensitive instrumentation to be connected to digital shared networks. This data-sharing, trough the big data management techniques, is a fully integrated base…
Read MoreHidden Surface Removal for Interaction between Hand and Virtual Objects in Augmented Reality
Recently, augmented reality (AR) technology has been applied to the inter- action technology between human and virtual objects. In AR interaction technology, it is necessary for users to be able to manipulate virtual objects intuitively. Thus, we focus on manipulating virtual objects directly with the user’s bare hands in this study. On the other hand,…
Read MoreA Development of Agility Mode in Cardiopulmonary Resuscitation Learning Support System Visualized by Augmented Reality
This paper showed visualization of technics about cardiopulmonary resuscitation contributed to acquiring the skills and understanding them. Especially, this system is focused on the individuality in each object (men, women, and babies) There are problems of a general cardiopulmonary resuscitation (CPR) training because learners are generally taught by instruction based on a subjective judgment. Because…
Read MoreVisualizing Affordances of Everyday Objects Using Mobile Augmented Reality to Promote Safer and More Flexible Home Environments for Infants
This study presented a prototype augmented reality (AR) application that helps visualize the affordances of everyday objects for infants in their home environments to prevent accidents and promote development. To detect and visualize affordances, we observed 16 infants regarding how they perceive and handle common objects from 4 to 12 months of age in their…
Read MoreAugmented Reality Prototype HUD for Passenger Infotainment in a Vehicular Environment
The paper presents a prototype Head Up Display interface which acts as an interactive infotainment system for rear seat younger passengers, aiming to minimize driver distraction. The interface employs an Augmented Reality medium that utilizes the external scenery as a background for two platform games explicitly designed for this system. Additionally, the system provides AR…
Read MoreSegmented and Detailed Visualization of Anatomical Structures based on Augmented Reality for Health Education and Knowledge Discovery
The evolution of technology has changed the face of education, especially when combined with appropriate pedagogical bases. This combination has created innovation opportunities in order to add quality to teaching through new perspectives for traditional methods applied in the classroom. In the Health field, particularly, augmented reality and interaction design techniques can assist the teacher…
Read MoreDiscover DaVinci: Blockchain, Art and New Ways of Digital Learning
Discover DaVinci is a novel augmented reality system that incorporates blockchain technology with experiential learning to engage participants in an interactive discovery of Leonardo da Vinci’s oeuvre. The software was created by Marko Suvajdzic, first author of this paper, and it was produced at the University of Florida Digital Worlds Institute. In the true spirit…
Read MoreEvolution of Teaching Approaches for Science, Engineering and Technology within an Online Environment: A Review
The emergence of the COVID-19 pandemic earlier this year destabilised the operations in the education sector, particularly in institutions of higher learning. Most of these institutions are now expected to teach online, assess their students using non-venue examinations and offer remote laboratory practical and experiments. However, many of these institutions were not prepared for such…
Read MoreA Survey on 3D Hand Skeleton and Pose Estimation by Convolutional Neural Network
Restoring, estimating the fully 3D hand skeleton and pose from the image data of the captured sensors/cameras applied in many applications of computer vision and robotics: human-computer interaction; gesture recognition, interactive games, Computer-Aided Design (CAD), sign languages, action recognition, etc. These are applications that flourish in Virtual Reality and Augmented Reality (VR/AR) technologies. Previous survey…
Read MoreCombination of Salient Object Detection and Image Matching for Object Instance Recognition
Object Instance Recognition aims to classify objects specifically and usually use a single reference image. It is possible to be used in many applications such as visual search, information retrieval and augmented reality. However, various things affect the appearance of the objects, which makes the recognition process harder, especially if a single reference image is…
Read MoreProgram with Ixquic
The goal of this paper is to explain the story telling, game design, game play and how is the interaction with the game Program with Ixquic. Here is the description about the new approach to this video game I called Program with Ixquic. Initially focused on an educational video game but now is a hybrid,…
Read MoreRevolutionizing Robo-Advisors: Unveiling Global Financial Markets, AI-Driven Innovations, and Technological Landscapes for Enhanced Investment Decisions
Robo-advisors, fundamental to the financial services sector, have undergone substantial technological metamorphosis. Innovations in artificial intelligence, blockchain, cloud technology, augmented reality, and virtual reality have reshaped the financial industry’s landscape. As automated investment solutions, robo-advisors are on the brink of further technological evolution. This comprehensive research amalgamates historical data, behavioral insights, and emerging market trends…
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