Results (7)
Search Parameters:
Keyword: Virtual environmentNew Properties of Crimes in Virtual Environments
Virtual reality is a technology that literally allows constructing of a new reality for its users. VR has huge potential, it is able to change social life, communications, and the academic sphere, but VR may also be applied by criminals. In the present paper properties of potentially committed crimes in VR are analyzed. It is…
Read MoreVirtual Memory Introspection Framework for Cyber Threat Detection in Virtual Environment
In today’s information based world, it is increasingly important to safeguard the data owned by any organization, be it intellectual property or personal information. With ever increasing sophistication of malware, it is imperative to come up with an automated and advanced methods of attack vector recognition and isolation. Existing methods are not dynamic enough to…
Read MoreThe Model of Adaptive Learning Objects for virtual environments instanced by the competencies
This article presents the instantiation of the Model of Adaptation of Learning Objects (MALO) developed in previous works, using the competencies to be developed in a given educational context. MALO has been developed for virtual environments based on an extension of the LOM standard. The model specifies modularly and independently two categories of rules, of…
Read MoreFAG – a management support tool with BI techniques to assist teachers in the virtual learning environment Moodle
One of the great challenges in distance-learning is to follow the actions of the teachers/tutors and also the actions of students during the process of teaching and learning. This article presents the FAG Tool integrated with the LMS Moodle was developed to help managers of the Distance Education environment to monitor the actions of teachers/tutors…
Read MoreGestural Interaction for Virtual Reality Environments through Data Gloves
In virtual environments, virtual hand interactions play a key role in interactivity and realism allowing to perform fine motions. Data glove is widely used in Virtual Reality (VR) and through simulating a human hands natural anatomy (Avatar’s hands) in its appearance and motion is possible to interact with the environment and virtual objects. Recently, hand…
Read MoreExtending Movable Surfaces with Touch Interaction Using the VirtualTablet: An Extended View
Immersive output and natural input are two core aspects of a virtual reality experience. Current systems are frequently operated by a controller or gesture-based approach. However, these techniques are either very accurate but require an effort to learn, or very natural but miss haptic feedback for optimal precision. We transfer ubiquitous touch interaction with haptic…
Read MoreAdvantages of 3D Technology in Stereometry Training
This paper presents a new software for stereometry training. Its name is StereoMV (Stereo Math Vision). It is results from a dissertation work on the topic “Stereoscopic Training System”. It introduces virtual reality systems that are both immersive and non-immersive. The difference between them is in the equipment and the stereo effect they offer. A…
Read More
