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Keyword: StudentsStatistical Aspects of the Environment of Albanian Students Who Were Admitted to Higher Public Education Institutions in the Year 2014
The research presents a statistical analysis that characterize the environment of the admitted students to Higher Public Education Institutions, by providing an overview of student’s distribution to the courses of studies offered by universities in Albania, such as, economy, medicine, technical etc., and grouping them according to the relative density of 38 (thirty eight) administrative…
Read MoreProject-Based Learning as a Tool of Enhancing of Entrepreneurial Attitude of Students
The increase in employment and productivity is crucial for the economic growth of the European Union. Specifically, the employment of young people needs to be increased. The excessively theoretical approach to education is identified as one of the most significant problems in the educational system. Acquirement of practical experience while study, presents for the students…
Read MoreA Study on Development of Information and Communication Ethics Sensitivity Measurement for Elementary School Students
With advances in information and communication technologies and internet technologies, we have many benefits in our daily life. Most people have smart devices and use them for their work and leisure, and so on. However, these advances technologies brought us various side effects such as copyright violation, internet addiction, cybercrimes, personal information infringement, etc. In…
Read MoreSingle-leg Standing Ability and Lower Limb Movement Analysis of Collegiate Footballers and Sedentary Students
Stability or balance is an integral component to perform daily activities without incurring injury or to be dependent on others. Sportsmen tend to have better balance than non-sports people but less is known about the single-leg balance ability. Furthermore, few studies analyzed the dynamic phase of single-leg stance that may contribute to better overall balance.…
Read MoreEvaluation of Classroom Furniture Design for Ecuadorian University Students: An Anthropometry-Based Approach
It is widely known that students’ exposure to poor postures due to inappropriate classroom furniture design may contribute to the increase of the prevalence of musculoskeletal disorders symptoms that if not identified on time could lead to severe health issues. In this context, due to the unavailability of scientific studies related to this topic in…
Read MoreCareer Recommendation System for Scientific Students Based on Ontologies
Students are usually unaware of their own skills. They choose to follow the trend, rather than the proper pathway. Which negatively a_ects the professional sector, and the development of the country. Orienting students, and guiding them would o_er considerable benefits. Building the appropriate student’s profiles is the golden key for an accurate orientation. To do…
Read MoreDeveloping Students’ Motivation for Learning through Practical Problems in School
This paper is an extension of work originally presented in the 19th International Conference on Computer Supported Education and Information Technology. This paper identifies motivational factors that ensure the initiation and effective implementation of mathematical activity. These factors are in subordination to each other, forming a hierarchical dependence. At the heart of this hierarchy is…
Read MoreEmbedded C Programming Using FRDM to Enhance Engineering Students’ Learning Skill
Computer programming course that utilizes languages such as C/C++ is always packed with dreary syntax details that consume most of the students’ learning time to obtain ‘grammatically’ correct source code. Consequently, it is difficult for most of the students to apply the theory they have learned in a real life context. Thus, this project proposed…
Read MoreAssessment of the usefulness and appeal of stigma-stop by psychology students: a serious game designed to reduce the stigma of mental illness
The present work describes the first serious game designed to reduce the stigma among students towards mental health problems. The game is called Stigma-Stop, and it features characters who suffer from various mental disorders. Players are provided with information about different mental illnesses, and they are presented with several options on how to act when…
Read MoreStudents’ Perception of Library Services in Academia: A Case Study of Universiti Teknologi Brunei
This paper is an outcome of a case study conducted at the Universiti Teknologi Brunei in order to measure students’ perceptions of the library services offered in the university library. The main objectives were to identify the purpose of the library visit and to find out the service quality of university library, to determine whether…
Read MoreMachine Learning Methods for University Student Performance Prediction in Basic Skills based on Psychometric Profile
Ensuring the quality of higher education in Brazil presents a complex challenge, intensified by factors that directly affect students’ academic performance. The pervasive influence of social media and the overconsumption of superficial digital content undermine students’ ability to engage in deep comprehension, critical thinking, and the practical application of knowledge. Furthermore, inadequate preparation during the…
Read MoreAI-Based Photography Assessment System using Convolutional Neural Networks
Providing timely and meaningful feedback in photography education is challenging, particularly in large classes where manual assessment can delay skill development. This paper presents M-Stock, an AI-based automated photo evaluation system that uses Convolutional Neural Networks (CNNs) to assess student photography assignments on web browser. M-Stock evaluates both technical aspects (such as lighting, composition, and…
Read MoreDevelopment and Application of Value Karuta to Understand Value in Lean Management: Initial Small-group Trial in Japan and the UK
This study proposes the Value Karuta (VK), an application of the traditional Japanese card game karuta. Its goal is to contribute to the understanding of value, which is the first principle of lean management. After stating the problems of lean management and the specifications of VK, this paper confirms the validity of the proposal by…
Read MoreEvaluation of a Classroom Support System for Programming Education Using Tangible Materials
In recent years, the utilization of tangible educational materials has attracted attention on educational settings. They provide hands-on learning experiences for beginners. This trend is especially notable in the field of programming education. Such educational materials are employed in many institutions worldwide. They liberate learners of programming from programming languages that are confined in a…
Read MoreAssistive System for Collaborative Assembly Task using Augmented Reality
Augmented reality (AR) technology has been increasingly used in developing teaching materials with the aim of sparking more interest in technology (T) and engineering (E) among students in STEM education. In the proposed system, AR is integrated with an educational robot controlled by a KidBright microcontroller board, developed by the Educational Technology research team (EDT)…
Read MoreEffectiveness of a voice analysis technique in the assessment of depression status of individuals from Ho Chi Minh City, Viet Nam: A cross-sectional study
The Mind Monitoring System (MIMOSYS) is a novel voice analysis technique for mental health assessment that has been validated in some languages; however, no research has been conducted on the Vietnamese yet. This study aimed to examine the ability of the Vitality score extracted from the MIMOSYS system to assess depression status based on the…
Read MoreThe Graded Multidisciplinary Model: Fostering Instructional Design for Activity Development in STEM/STEAM Education
In a challenging and increasingly technological world, it is important to promote critical thinking, multidisciplinary problem solving, and collaboration through STEAM education; however, there are important economic, administrative, and especially pedagogical manage- ment limitations for its implementation at the secondary level. Therefore, this paper presents systematic recommendations for an effective and sustainable implementation of STEAM…
Read MoreDetailed Study of a Proposal for a Computer Based Tutoring Strategy
In this article, we propose a new tutoring strategy to combat school dropout in Morocco. This strategy is based on a collaborative approach involving educational administration and teachers at the national level to ensure equity and equal opportunities for all Moroccan students, on the one hand, and the quality of the training, on the other.…
Read MoreA Circuit Designer’s Perspective to MOSFET Behaviour: Common Questions and Practical Insights
Metal Oxide Semiconductor Field-Effect Transistors are commonly taught in courses for electrical engineers as they are the most common components within integrated circuits. However, despite numerous papers and books on MOSFETs, students still struggle with understanding their behaviour, particularly in the saturation region. This paper presents an expanded explanation of MOSFET behaviour, with a consistent…
Read MoreAnalysis of Linear and Non-Linear Short-Term Pulse Rate Variability to Evaluate Emotional Changes during the Trier Social Stress Test
In conjunction with psychological stress, physiological indicators such as heart rate (HR) and heart rate variability (HRV) are frequently employed. This study uses a substitute for heart rate variability (HRV) known as short-term pulse rate variability (PRV) to evaluate emotional changes. We examined sixteen college students using a low-cost photoplethysmograph and obtained a short-term PRV…
Read MoreInferring Student Needs Based on Facial Expression in Video Images
Limited interactive communication modes between students and teachers in online environments may lead to teachers misinterpreting or overlooking student needs during online teaching. Students learning online may also hesitate to make their needs known even when latent desires in teaching flow, pacing, and review, may be beneficial to the quality of the learning experience. The…
Read MoreA Multiplatform Application for Automatic Recognition of Personality Traits in Learning Environments
The present work shows the development of a data collection platform that allows the researcher to collect new video and voice data sets in Spanish. It also allows the application of a standardized personality test and stores this information to analyze the effectiveness of the automatic personality recognizers concerning the results of a standardized personality…
Read MoreMulti-Layered Machine Learning Model For Mining Learners Academic Performance
Different colleges and universities have different approaches to dealing with low-performance learners. However, in most cases, analgesics do not deal with root problems. This research suggests a model of three layers of variables sequentially adaptable to a deep-root issue. The suggested model can identify early pupils who could be at risk because of inaccurate or…
Read MoreA Proposal of Code Modification Problem for Self-study of Web Client Programming Using JavaScript
In current societies, web application systems take central roles in computer systems. Thus, web client programming using JavaScript has increased values to add dynamic features and functions in web pages by well working with HTML and CSS. In this paper, as a new type of exercise problem for its self-study, we propose a code modification…
Read MoreEffectiveness of Gamified Instructional Media to Improve Critical and Creative Thinking Skills in Science Class
Gamified Instructional Media has recently been widely used in the education sector to improve students’ abilities. Using Gamified Instructional Media at the elementary school level becomes more interesting because it is in accordance with the way children learn K1-K6. The research aims to identify the gamified instructional using Genially to improve students’ critical and creative…
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