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Keyword: QuestionnaireClustering of Mindset towards Self-Regulated Learning of Undergraduate Students at the University of Phayao
The effects of Covid-19 severely affected the Thai higher education model. Therefore, there are three significant objectives in this research: (1) to cluster the mindsets and attitudes toward self-regulated learning styles of undergraduate students at the University of Phayao. (2) to construct a predictive model for recommending an appropriate student learning clusters. (3) to evaluate…
Read MoreCitizen Behavior: The Evaluation of Complaint Application that Connected to Smart City
SIARAN is application which is created by Government of South Tangerang City, Indonesia. The application is e-government services social media based. It is designed for citizens to be able to report problems that occur around South Tangerang City. The research was conducted to find out the factors that affect the intention of SIARAN’s users. The…
Read MoreMeasurement of Employee Awareness Levels for Information Security at the Center of Analysis and Information Services Judicial Commission Republic of Indonesia
The Center for Analysis and Information Services (Palinfo) at the Judicial Commission closely related to the management of information systems which are used to process organizational internal data and information systems on public services. Data processing and network management have an information system security risk. The Judicial Commission seeks to reduce risk and improve the…
Read MoreDeterminants of Students’ Actual use of the Learning Management System (LMS): An Empirical Analysis of a Research Model
This study built and tested a research model to determine the determinants that impact students’ actual use of the learning management system. A survey questionnaire was used to gather data from 148 university students who used LMS in their course of study. The structural equation model was used to analyze quantitative data. The study revealed…
Read MoreThe Usability Evaluation of Academic Progress Information System (SIsKA-NG)
Limited functionalities of the Academic Progress Information System (SIsKA) has direct consequences on the quality of thesis management service at the authors’ magister study program of the authors’ university. This research focused on the significant improvement from the previous User Experience Questionnaire (UEQ) result of SIsKA. That significant improvement was based on the recommendations from…
Read MoreThe Adventure of BipBop: An Android App Pathfinding Adventure Game
The purpose of this research is to build an android based pathfinding adventure game where user gets information about Indonesian culture, especially the traditional houses including the folk songs and the traditional weapons in certain areas. The method used is by questionnaires, interviews, observation, and literature study. This application also implements the A* algorithm to…
Read MoreThe Effectiveness of Personality-Based Gamification Model for Foreign Vocabulary Online Learning
Currently, there is a growing interest for applying gamification in e-learning due to innovations in technologies and pedagogies. However, motivation and engagement related problems can arise when the gamification elements are not personalized to match the individual’s needs. Therefore, this research proposes a Hybrid Learning Model that combines both Gamification and Personality Traits to increase…
Read MoreSatisfaction of Old Graduates of Zootechnical Engineering for Improvement of Educational Quality at the UNCP
Concept of university higher education quality is linked to the relevance of an educational project that promotes institutional transformation to improve the comprehensive training of new professionals. In this context, the research objective is to determine the graduates satisfaction level, trained with curricula 1979, 1985 and 1995 who have more than 20 years of graduation…
Read MoreStoring and Transporting Hazardous Material, Logistics Strategies for Moroccan Companies
Companies manufacturing, using or transporting hazardous materials (HM) face risks at every link in their supply chain. Industrial activities related to this type of material expose not only the workers, but also the population and environment to serious risks. Logistic management and risk management are often considered independent. However, logistics choices related to hazardous materials…
Read MoreComparative Analysis of Student Dissatisfaction of the Continuing Academic Semesters at UNTELS
Student dissatisfaction is of the utmost importance when it comes to establishing a process of continuous improvement in a University. Currently, at the National Technological University of Lima Sur (UNTELS) there is no information regarding the levels of student dissatisfaction with the services offered by UNTELS. In this context, the purpose of this research project…
Read MoreCISELexia: Computer-Based Method for Improving Self-Awareness in Children with Dyslexia
Dyslexia has a lack of ability which causes other disturbances to social-emotional development. Based on an interview with the Chair of the Indonesian Dyslexia Association, increasing self-awareness is one form of dyslexia therapy to reduce that problem. Therefore there is a need for increasing self-awareness to solve that problem, whereas such technology the closest has…
Read MoreAndroid Application to Detect Cat Disease Using an Expert System
The purpose of this research is to develop an android application named “TANYA MEOW” which can be used by cat owners to detect the diseases that their cats suffer based on visible symptoms. The cat owners need to answer questionnaire to detect what disease is suffering by their cat. The result of the disease is…
Read MoreSatisfaction of the Graduate for the Continuous Improvement of Educational Quality in UNTELS
The Universidad Nacional Tecnologica de Lima Sur (UNTELS), like all universities, has as one of its objectives the training of professionals with skills that the changing working world requires. One way to establish the relevance of what UNTELS offers to its students is to know relevant information from graduates that entails, to their authorities, establish…
Read MoreDysphoria Detection using EEG Signals
Dysphoria is a state faced when one experienced disappointment. If it is not handled properly, dysphoria may trigger acute stress, anxiety and depression. Typically, the individual who experienced dysphoria are in-denial because dysphoria is always being associated with negative connotations such as incompetency to handle pressure, weak personality and lack of will power. To date,…
Read MoreFactors Influencing the Integration of Freight Distribution Networks in the Indonesian Archipelago: A Structural Equation Modeling Approach
The main problem of the distribution of freight in archipelago countries such as Indonesia is how to ensure that the outlying and outermost islands are served optimally, with low freight costs and optimal frequency of vessel stops at ports. There are three types of vessels that are subsidized and have the duty of public service…
Read MoreEmergence of Fun Emotion in Computer Games -An experimental study on fun elements of Hanafuda-
In recent years, research on game AI has expanded, and now it has become possible to construct even AI of complex games. In accordance with this trend, we constructed the AI of the Hanafuda with a certain degree of complexity. Because of applying the method used in other games to the ball game, we could…
Read MoreA Development of Agility Mode in Cardiopulmonary Resuscitation Learning Support System Visualized by Augmented Reality
This paper showed visualization of technics about cardiopulmonary resuscitation contributed to acquiring the skills and understanding them. Especially, this system is focused on the individuality in each object (men, women, and babies) There are problems of a general cardiopulmonary resuscitation (CPR) training because learners are generally taught by instruction based on a subjective judgment. Because…
Read MoreUsing of the Flipped Classroom Learning with a Workshop Activity in Object-oriented Analysis and Design Course
A lot of research reported that the active learning, especially the flipped classroom learning has higher performance than the lecture-based learning called the traditional learning. Therefore, this research is experimented on the object-oriented analysis and design course. The objectives are to try the flipped classroom learning with the workshop activity in order to analyze learners’…
Read MorePsychoacoustical Approach in Soundscape Characterization
Four different soundscapes with different loudness and spectral distributions were recorded in Zagreb (capital of Croatia) and reproduced to two groups of listeners while they were performing a concentration demanding task – a simplified variation of the memory game. These two groups of test subjects listened to the same soundscapes but with different loudness distribution.…
Read MoreWhat Should Be Considered for Acceptance Mobile Payment: An Investigation of the Factors Affecting of the Intention to Use System Services T-Cash
E-Money mobile payments, also called digital money, are electronic payments, payment transactions using an Internet network integrated with NFC-enabled smartphones and prepaid cards. In Indonesia not only banks that issue e-money products, telecom operators from Telkomsel also issued an e-money product called T-cash. T-cash is a new innovation of electronic money presented by Telkomsel. The…
Read MoreConstructing Learning-by-Doing Pedagogical Model for Delivering 21st Century Engineering Education
The United Arab Emirates (UAE) is dedicated to establishing the best teaching and learning environment for students and staff across all higher education institutions. To heed this call, the engineering division adopted the Learning-by-Doing (LBD) pedagogical philosophy for 21st Century education at the heart of its strategic directions. This study intends to explore how LBD…
Read MoreOptimal Plant Growth in Smart Farm Hydroponics System using the Integration of Wireless Sensor Networks into Internet of Things
Greenhouse cultivation is easy to keep up and control important factors such as light, temperature, and humidity. Using of sensors and actuators in the greenhouse to capture different values allows for the control of the equipment, it can also be optimized for growth at optimal temperature and humidity of various crops planted. We use wireless…
Read MoreAnalysis of Learning Development With Sugeno Fuzzy Logic And Clustering
In the first journal, I made this attempt to analyze things that affect the achievement of students in each school of course vary. Because students are one of the goals of achieving the goals of successful educational organizations. The mental influence of students’ emotions and behaviors themselves in relation to learning performance. Fuzzy logic can…
Read MoreStudents’ Perception of Library Services in Academia: A Case Study of Universiti Teknologi Brunei
This paper is an outcome of a case study conducted at the Universiti Teknologi Brunei in order to measure students’ perceptions of the library services offered in the university library. The main objectives were to identify the purpose of the library visit and to find out the service quality of university library, to determine whether…
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