Results (22)
Search Parameters:
Keyword: AttitudeOn the Polytopic Modelling & Robust H∞ Control of Nonlinear Systems Subject to Cyber-attack: Application to Attitude Stabilization of Quadrotor
In the present contribution, a robust output H∞ control ensuring the stability, reliability and security for nonlinear systems when actuator attacks (data deception attacks) occur. A new design method based on the polytopic rewriting of the attacked system as an uncertain one subject to external disturbances will be detailed. Robust polytopic state feedback observer sta-…
Read MorePre-University Students’ Learning Styles and Attitude towards Mathematics Achievements
Learning styles studies have been discussed widely in academic field. It can be considered as a factor that contributes to the achievement of the students in their learning because everyone has a unique learning style when learning. In this paper, we aimed to examine the association of learning styles and attitude towards academic achievement. By…
Read MoreProject-Based Learning as a Tool of Enhancing of Entrepreneurial Attitude of Students
The increase in employment and productivity is crucial for the economic growth of the European Union. Specifically, the employment of young people needs to be increased. The excessively theoretical approach to education is identified as one of the most significant problems in the educational system. Acquirement of practical experience while study, presents for the students…
Read MoreAttitude Control Simulation of a Legged Aerial Vehicle Using the Leg Motions
To gather information rapidly in disaster sites, a lot of search/rescue robots have been developed. It is difficult to correspond to the complicated environment composed of fields requiring various locomotion strategies, because most of these robots have only one type of locomotion device. To increase the available search routes under such conditions with the aim…
Read MoreAnalysis of Components and Effects of Chest Compression Posture using CPR Training System
Cardiopulmonary resuscitation (hereafter CPR) is a life-saving procedure to combat our day-to-day risks of cardiac arrest. However, there are a few citizens who can accurately carry out CPR by encountering the scene of the cardiac arrest of others, and there are many unclear parts on the methods such as the correct attitude of CPR, and…
Read MoreEmotion Mining from Speech in Collaborative Learning
Affective states, a dimension of attitude, have a critical role in the learning process. In the educational setting, affective states are commonly captured by self-report tools or based on sentiment analysis on asynchronous textual chats, discussions, or students’ journals. Drawbacks of such tools include: distracting the learning process, demanding time and commitment from students to…
Read MoreThe Gamification Design for Affordances Pedagogy
This study aims to design a gamification affordances pedagogy. Affordances are the ways in which we perceive environments to support the needs of learners in the educational system. The main questions are how gamification elements can influence student engagement to improve their affordances. Affordance behavior is a human behavior that refers to a mindset; an…
Read MoreDeveloping Kamishibai and Hologram Multimedia for Environmental Education at Elementary School
A Japanese method in teaching at classroom show good result by implementing Kamishibai. On the other hand, technology is inseparable from daily life. Computer-based learning media innovations are fast and diverse, ranging from 2D animation to 3D environments. The hologram is one example of 3D object visualization to deliver the learning material. Based on Kamishibai’s…
Read MoreAnalysis of Pharmaceutical Company Websites using Innovation Diffusion Theory and Technology Acceptance Model
The progress of information using websites is developing fast, impacting various sectors, one of which is pharmaceutical companies. Pharmaceutical companies have roles in drug manufacturing, pharmaceutical distribution, and essential services for the community—the most important and challenging activity in the IT department. The researcher is responsible for one of the Bandung pharmaceutical companies. Researchers are…
Read MoreDistance Teaching-Learning Experience in Early Childhood Education Teachers During the Coronavirus Pandemic
The purpose of the study was to describe the experiences of teachers in the distance teaching-learning process in early childhood education during the covid-19 pandemic. The methodology used was qualitative descriptive. Interviews were conducted with thirteen teachers from four state educational institutions at the infant level in Lima city through the virtual platform. As a…
Read MoreInvestigating Students’ Computational Thinking through STEM Robot-based Learning Activities
Nowadays, robots are an important learning tool in education and are increasingly used inside and outside the classroom to foster the development of students’ knowledge, skills, and attitudes connecting to a real-world situation. In past years, using robots in STEM (science, technology, engineering, and mathematics) education has been proposed as one of the strategies to…
Read MoreUnderstanding the usage, Modifications, Limitations and Criticisms of Technology Acceptance Model (TAM)
Technology Acceptance Model (TAM) is broadly accepted and has proved applicable in identifying consumers’ willingness to utilize information and communication technology (ICT). The theory proposes that Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) are actually determining factors of individual attitudes, while attitude is a determining factor of Behavioural Intention (BI) and Behavioural Intention…
Read MoreSocial Skills and Resilience in Adolescent of Secondary Level of a Public Educational Institution in Puente Piedra Lima – 2020
Social skills and resilience are very important aspects for mental health; therefore, it is necessary to take into account the positive contribution in the development of adolescents, they are in a vulnerable stage, adapting to physical, mental, emotional, etc. changes. Adolescents, not knowing how to handle the difficulties that may arise, if they do not…
Read MoreMulti Closed-loop Adaptive Neuro-Fuzzy Inference System for Quadrotor Position Control
This paper deals with a multi closed-loop adaptive neuro-fuzzy inference system (ANFIS) design for the under-actuated quadrotor systems. First, the training data set for the fuzzy inference system is obtained using a proportional integral derivative controller. Then, an initial ANFIS controller is designed, where the integral control action is preserved in the multi-closed-cloop ANFIS for…
Read MoreMentoring Model in an Active Learning Culture for Undergraduate Projects
Senior projects allow students to move the learning process from basic knowledge to an interdisciplinary approach. The purpose of this research is (1) to analysis attitude and perception, which is a collaboration between teachers and students to develop a model for clustering of appropriate advisors and advisee who cooperate in senior project, and (2) to…
Read MoreClustering of Mindset towards Self-Regulated Learning of Undergraduate Students at the University of Phayao
The effects of Covid-19 severely affected the Thai higher education model. Therefore, there are three significant objectives in this research: (1) to cluster the mindsets and attitudes toward self-regulated learning styles of undergraduate students at the University of Phayao. (2) to construct a predictive model for recommending an appropriate student learning clusters. (3) to evaluate…
Read MoreCitizen Behavior: The Evaluation of Complaint Application that Connected to Smart City
SIARAN is application which is created by Government of South Tangerang City, Indonesia. The application is e-government services social media based. It is designed for citizens to be able to report problems that occur around South Tangerang City. The research was conducted to find out the factors that affect the intention of SIARAN’s users. The…
Read MoreMobile Based for Basic English Learning Assessment with Augmented Reality
Nowadays Augmented Reality (AR) is very popular in teaching and learning, especially in leading student to observe learning material targets which supported by online learning resources using mobile device and wireless technology. Because English is a foreign language, most students have problems in learning English. Generally, their problems were related to low motivation, bad study…
Read MoreSatisfaction of the Graduate for the Continuous Improvement of Educational Quality in UNTELS
The Universidad Nacional Tecnologica de Lima Sur (UNTELS), like all universities, has as one of its objectives the training of professionals with skills that the changing working world requires. One way to establish the relevance of what UNTELS offers to its students is to know relevant information from graduates that entails, to their authorities, establish…
Read MoreUsing of the Flipped Classroom Learning with a Workshop Activity in Object-oriented Analysis and Design Course
A lot of research reported that the active learning, especially the flipped classroom learning has higher performance than the lecture-based learning called the traditional learning. Therefore, this research is experimented on the object-oriented analysis and design course. The objectives are to try the flipped classroom learning with the workshop activity in order to analyze learners’…
Read MoreCognitive Cybernetics vs. Captology
In acronym Captology – Computers as Persuasive Technology, a persuasive component (lat. persuasibilibus – enticing) refers to the persuasive stimulation by intelligent technologies. Latter being transitive and interactive as intelligent systems, they have imposed, by their persuasivity, a ‘cult of information’, after which information has become a type of goods that as a utilitarian resource…
Read MoreModeling Double Subjectivity for Gaining Programmable Insights: Framing the Case of Uber
The Internet is the premier platform that enable the emergence of new technologies. Online news is unstructured narrative text that embeds facts, frames, and amplification that can influence society attitudes about technology adoption. Online news sources are carriers of voluminous amounts of news for reaching significantly large audience and have no geographical or time boundaries.…
Read More
