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Keyword: Virtual realityClassification of Wing Chun Basic Hand Movement using Virtual Reality for Wing Chun Training Simulation System
To create a Virtual Reality (VR) system for Wing Chun’s basic hand movement training, capturing, and classifying movement data is an important step. The main goal of this paper is to find the best possible method of classifying hand movement, particularly Wing Chun’s basic hand movements, to be used in the VR training system. This…
Read MoreInteractive Virtual Reality Educational Application
Virtual Reality (VR) technology has become one of the most advanced techniques that is used currently in many fields. The role of education is extremely important in every society; therefore, it should always be updated to be in line with new technologies and lifestyles. Applying technology in education enhances the way of teaching and learning.…
Read MoreGestural Interaction for Virtual Reality Environments through Data Gloves
In virtual environments, virtual hand interactions play a key role in interactivity and realism allowing to perform fine motions. Data glove is widely used in Virtual Reality (VR) and through simulating a human hands natural anatomy (Avatar’s hands) in its appearance and motion is possible to interact with the environment and virtual objects. Recently, hand…
Read MoreEffect of Smooth Transition and Hybrid Reality on Virtual Realism: A Case of Virtual Art Gallery
Virtual reality (VR) is finding applications in a wide range of industries; however, a significant number of users find VR experience considerably different from the real-world experience. To match the real-world experience, the VR experience should look real, should be immersive, and be in line with the users’ anticipation. Achieving realism in the virtual representation…
Read MoreNew Properties of Crimes in Virtual Environments
Virtual reality is a technology that literally allows constructing of a new reality for its users. VR has huge potential, it is able to change social life, communications, and the academic sphere, but VR may also be applied by criminals. In the present paper properties of potentially committed crimes in VR are analyzed. It is…
Read MoreInteractive Virtual Rehabilitation for Aphasic Arabic-Speaking Patients
Objective: Individuals with aphasia often experience significant problems in their daily lives and social participation. Technologies that address speech and language disorders deficit in merging between therapist’s major role and reinforcing the training between sessions at home. It also lacks the Arabic language attention; however, current systems are typically expensive and lack amusement. Moreover, cumulative…
Read MoreExtending Movable Surfaces with Touch Interaction Using the VirtualTablet: An Extended View
Immersive output and natural input are two core aspects of a virtual reality experience. Current systems are frequently operated by a controller or gesture-based approach. However, these techniques are either very accurate but require an effort to learn, or very natural but miss haptic feedback for optimal precision. We transfer ubiquitous touch interaction with haptic…
Read MoreBuilding an Online Interactive 3D Virtual World for AquaFlux and Epsilon
In today’s technology, 3D presentation is vital in conveying a realist and comprehensive understanding of a specific notion or demonstrating certain functionality for a specific device or tool, especially on the World Wide Web. Therefore, the importance of this field and how its continuous enhancement has become one of the dominant topics in web development…
Read MoreEfficient Deep Learning-Based Viewport Estimation for 360-Degree Video Streaming
While Virtual reality is becoming more popular, 360-degree video transmission over the Internet is challenging due to the video bandwidth. Viewport Adaptive Streaming (VAS) was proposed to reduce the network capacity demand of 360-degree video by transmitting lower quality video for the parts of the video that are not in the current viewport. Understanding how…
Read MoreRevolutionizing Robo-Advisors: Unveiling Global Financial Markets, AI-Driven Innovations, and Technological Landscapes for Enhanced Investment Decisions
Robo-advisors, fundamental to the financial services sector, have undergone substantial technological metamorphosis. Innovations in artificial intelligence, blockchain, cloud technology, augmented reality, and virtual reality have reshaped the financial industry’s landscape. As automated investment solutions, robo-advisors are on the brink of further technological evolution. This comprehensive research amalgamates historical data, behavioral insights, and emerging market trends…
Read MoreAdvantages of 3D Technology in Stereometry Training
This paper presents a new software for stereometry training. Its name is StereoMV (Stereo Math Vision). It is results from a dissertation work on the topic “Stereoscopic Training System”. It introduces virtual reality systems that are both immersive and non-immersive. The difference between them is in the equipment and the stereo effect they offer. A…
Read MoreEvaluation Studies of Motion Sickness Visually Induced by Stereoscopic Films
Humans have experienced motion sickness and possessed the knowledge of stereopsis since classical antiquity. Knowledge of stereopsis dates back to approximately 300 B.C., when Euclid first recognized the concept of depth perception in human vision. Further, the motion sickness is including a sensation of wooziness and nausea that has been documented since approximately 400 B.C.,…
Read MoreEvolution of Teaching Approaches for Science, Engineering and Technology within an Online Environment: A Review
The emergence of the COVID-19 pandemic earlier this year destabilised the operations in the education sector, particularly in institutions of higher learning. Most of these institutions are now expected to teach online, assess their students using non-venue examinations and offer remote laboratory practical and experiments. However, many of these institutions were not prepared for such…
Read MoreDesign of Aerial Panoramic Photography: Contrast between Industrialized and Natural Zones
This study utilized aerial panoramic photography and 3D virtual reality to demonstrate the environmental changing issues. Environmental problems have occurred in the surroundings for a long time, but the public has gradually become numb. The wide view through aerial photography helps to show the difference. The proposed self-assembled drone equipped with an antishock bracket containing…
Read MoreA Survey on 3D Hand Skeleton and Pose Estimation by Convolutional Neural Network
Restoring, estimating the fully 3D hand skeleton and pose from the image data of the captured sensors/cameras applied in many applications of computer vision and robotics: human-computer interaction; gesture recognition, interactive games, Computer-Aided Design (CAD), sign languages, action recognition, etc. These are applications that flourish in Virtual Reality and Augmented Reality (VR/AR) technologies. Previous survey…
Read More360-Degree Videos, VR Experiences and the Application of Education 4.0 Technologies in Malaysia for Exposure and Immersion
Obstacles, both imagined and real, continue to hinder the wider adoption of Education 4.0 learning technologies although these technologies are available in the mainstream consumer market. At the same time, the boom in Industry 4.0 manufacturing has brought down the prices of these technological tools making them generally more affordable. A case in point is…
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