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Keyword: UCAA Study on Development of Evaluation Metrics for Learners in Physical Computing
Physical computing is important for ICT (information and communication technology) Education and other informatics education such as software education since physical computing can provide learning-by-doing education for students. It is also a strong tool to increase students’ programming ability using various type of physical computing tools like a robot. In physical computing, it is necessary…
Read MoreLogic Error Detection System based on Structure Pattern and Error Degree
The importance of programming skills has increased with advances in information and communication technology (ICT). However, the difficulty of learning programming is a major problem for novices. Therefore, we propose a logic error detection algorithm based on structure patterns, which are an index of similarity based on abstract syntax trees, and error degree, which is…
Read MoreCommunication Management of Digital Information Data in Human Resources as a Policy Making Strategic Program for University
Modern universities aim at carrying capacity human resources component in its tri dharma (Three Pillars of Higher Education). UPI with sufficient conditions in the management of several resources has undoubtedly tried to establish itself as a modern university. The superior human resource support in every competition and the university’s tri dharma is the primary resource…
Read MoreOptical Braille Recognition Software Prototype for the Sinhala Language
Braille system is purposely made for visually impaired people, to support their literal communication in order to share their knowledge. Louis Braille introduced the braille system consists of series dots which are embossed to read by touching. Early days Braille papers are made manually, but at current days braille documents are made using machines. Due…
Read MoreProviding Underlying Process Mining in Gamified Applications – An Intelligent Knowledge Tool for Analyzing Game Player’s Actions
This work deals with the issue of understanding a user’s behaviour as this is expressed via a gamified application. The notion of ontologies and the association of concepts in relevance to decisions that have to be made is used. The current work introduces a new process-based approach, based on collected large log files and associations…
Read MoreCareer Recommendation System for Scientific Students Based on Ontologies
Students are usually unaware of their own skills. They choose to follow the trend, rather than the proper pathway. Which negatively a_ects the professional sector, and the development of the country. Orienting students, and guiding them would o_er considerable benefits. Building the appropriate student’s profiles is the golden key for an accurate orientation. To do…
Read MoreDevelopment of Tactile Display and an Efficient Approach to Enhance Perceptual Analysis in Rehabilitation
Tactile displays are widely used in the rehabilitation and education of blind persons, as it is one of the media of communication amongst them. Tactile display performance is measured in terms of accuracy in presenting pattern, accuracy in identification, recognition and reading time of presented pattern. However, it has had meager attention from researchers. This…
Read MoreBrain-inspired IoT Controlled Walking Robot – Big-Foot
This work presents the development of an original idea for a walking robot with a minimum number of motors, simple construction and a control system based on the brain bioelectrical activities. Described are geometric and kinematic dependencies related to the robot movement, as well as brain-inspired IoT control method. Various aspects are discussed for improving…
Read MoreDigitization Impact Assessment Model for Secondary Schools: Case of Nairobi County in Kenya
Digitization is viewed as the capability to utilize digital technologies for generating processing, sharing and transacting information. Studies show that digitization has now become ubiquitous. In almost all the sectors, we routinely interact with digital technologies. As a result, the impact of digitization is being observed in such sectors. For instance, the positive impact of…
Read MoreMultimedia Application Development With Islamic Critical Reflection Through 3-2-1 Technique for Novice Teacher Internship Program
The use of technology in the learning process has become the most significant point in helping teachers reaching the objectives of the learning. This study focuses on the use of multimedia by novice teachers in comprehending the internship program’s guidance. The Islamic Critical Reflection model is a new and innovative model in the field of…
Read MoreVowel Classification Based on Waveform Shapes
Vowel classification is an essential part of speech recognition. In classical studies, this problem is mostly handled by using spectral domain features. In this study, a novel approach is proposed for vowel classification based on the visual features of speech waveforms. In sound vocalizing, the position of certain organs of the human vocal system such…
Read MoreW.A.S.T.E. R.E.D.U.C.E.: Waste Auditing Sensor Technology to Enhance the Reduction of Edible Discards in University Cafeterias & Eateries
Food waste disposal and food availability are both problems in the world today. The ability to monitor food waste is currently limited by the use of manual data collection and sparsity of monitoring. Using sensors to automate the process of measuring and collecting data on food waste would allow constant monitoring and provide a better…
Read MoreEnhancing and Monitoring Patient Outcomes Through Customized Learning
Chronic diseases such as heart disease, cancer, diabetes, and asthma continue to increase in the general public within the modern era. With careful observation of the symptoms potential diseases may be detected early and managed properly. For that to happen, the awareness of the symptoms and proper knowledge about the diseases may be needed for…
Read MoreAdaptation of Electronic Book Publishing Technology by The Publishers in Southeast Nigeria
This paper investigates the electronic book production and distribution practices adopted by the Publishers in Southeast Nigeria because of the global growing interest in writing new book titles in digital form as well as converting paper titles to digital content. To investigate this study, the researcher formulated three research questions to guide the study. A…
Read MoreAn Empirical Study of Icon Recognition in a Virtual Gallery Interface
This paper reports on an empirical study (an extension of a pilot study) that analyses the design of icons in a German 3-D virtual art gallery interface. It evaluates the extent to which a sample of typical computer users from a range of ages, educational attainments and employments can interpret the meaning of icons from…
Read MoreDeveloping Students’ Motivation for Learning through Practical Problems in School
This paper is an extension of work originally presented in the 19th International Conference on Computer Supported Education and Information Technology. This paper identifies motivational factors that ensure the initiation and effective implementation of mathematical activity. These factors are in subordination to each other, forming a hierarchical dependence. At the heart of this hierarchy is…
Read MoreLearning Personalization Based on Learning Style instruments
Adaptive education systems (AES) are considered one of the most interesting research topics in technology-based learning strategies. Since students have different abilities, needs and learning styles, we should fit the curriculum and teaching activities to these different learning styles. This study investigates the impact of using LAES (Libyan Adaptive Education System) on the performance of…
Read MoreRevealing Strengths, Weaknesses and Prospects of Intelligent Collaborative e-Learning Systems
The rapid evolution of Collaborative e-Learning Systems migrates to the use of new technologies such the artificial intelligence (AI). In this context, the role of AI in increasing the quality of learning and making it more productive, persistent and efficient. In addition, it can accomplish repetitive and complex tasks in record time and unmatched accuracy.…
Read MoreA Test Code Generation Method for Coding Standard Input/Output with Exception Handling in Java Programming Learning Assistant System
To advance Java programming educations, we have developed the Java Programming Learning Assistant System (JPLAS) that provides the code writing problem. This problem asks a student to write a source code to satisfy the specification of a given assignment, where the correctness is verified by running test code on JUnit. For a novice student, a…
Read MoreA Meta-analysis of Content and Language Integrated Learning in English
The purpose of this study is to investigate the effects of integrated content and English education. To fulfill this, 30 studies conducted in elementary school setting matching the meta-analysis criteria, such as being quantitative, experimental, or having affective statistical results after searching for the key words of “content-based”, “theme-based” and “integrated learning” on the accessible…
Read MoreProgram with Ixquic
The goal of this paper is to explain the story telling, game design, game play and how is the interaction with the game Program with Ixquic. Here is the description about the new approach to this video game I called Program with Ixquic. Initially focused on an educational video game but now is a hybrid,…
Read MoreTowards Optimality in Online Learning – The OLeCenT Approach
Higher Education Institutions (HEIs) employ Learning Management Systems (LMSs) primarily for greater efficiency, profitability, technological advancement or survival. The predominantly used LMSs, Moodle and Blackboard account for in excess of 60% usage by the top HEIs. However, the individual international regions do not necessarily bear the percentages of the overall total. Gaps are identified in…
Read MoreInterdisciplinarity to Integrate Knowledge in Engineering
This paper is an extension of work originally presented at the 2nd International Conference of the Portuguese Society for Engineering Education and aims to describe an interdisciplinarity teaching experiment involving three subjects of the scientific area of Mathematics and a fourth one in the area of Management. Using only one project, the students developed skills,…
Read MoreAnalysis of Learning Development With Sugeno Fuzzy Logic And Clustering
In the first journal, I made this attempt to analyze things that affect the achievement of students in each school of course vary. Because students are one of the goals of achieving the goals of successful educational organizations. The mental influence of students’ emotions and behaviors themselves in relation to learning performance. Fuzzy logic can…
Read MoreFAG – a management support tool with BI techniques to assist teachers in the virtual learning environment Moodle
One of the great challenges in distance-learning is to follow the actions of the teachers/tutors and also the actions of students during the process of teaching and learning. This article presents the FAG Tool integrated with the LMS Moodle was developed to help managers of the Distance Education environment to monitor the actions of teachers/tutors…
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