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Section: eduIdentifying Comprehension Faults Through Word Embedding and Multimodal Analysis
This study establishes a method for determining whether learners have an understanding of data science. Data science requires knowledge in various fields, which makes many learners give up. To prevent learners from being discouraged, it is necessary to judge the comprehension of the principles in each specified skill. It is important to assess not only…
Read MoreIntegration and Innovation of a Micro-Topic-Pedagogy Teaching Model under the New Engineering Education Paradigm
The rapid evolution of global technologies and industrial restructuring demands innovative pedagogical approaches to foster interdisciplinary engineering expertise. This research pioneers a blended instructional framework anchored in micro-topic pedagogy under the New Engineering Education (NEE) paradigm, orchestrating case studies, heuristic scaffolding, and research-driven inquiry strategies within digitally augmented learning ecosystems. A quasi-experimental study was conducted…
Read MoreImpact of Integrating Chatbots into Digital Universities Platforms on the Interactions between the Learner and the Educational Content
The rapid expansion of digital universities across Africa addresses the need for scalable higher education solutions, but challenges such as limited physical infrastructure and high dropout rates persist. In digital learning environments, effective interaction with educational content is crucial for student success. This article explores the transformative role of chatbots integrated into digital university platforms,…
Read MoreEvaluation of a Classroom Support System for Programming Education Using Tangible Materials
In recent years, the utilization of tangible educational materials has attracted attention on educational settings. They provide hands-on learning experiences for beginners. This trend is especially notable in the field of programming education. Such educational materials are employed in many institutions worldwide. They liberate learners of programming from programming languages that are confined in a…
Read MoreAssistive System for Collaborative Assembly Task using Augmented Reality
Augmented reality (AR) technology has been increasingly used in developing teaching materials with the aim of sparking more interest in technology (T) and engineering (E) among students in STEM education. In the proposed system, AR is integrated with an educational robot controlled by a KidBright microcontroller board, developed by the Educational Technology research team (EDT)…
Read MoreHow a Design-Based Research Approach Supported the Development and Rapid Adaptation Needed to Provide Enriching Rural STEM Camps During COVID and Beyond
Like many STEM research projects, the members of the National Science Foundation-funded STEM SEALS project dramatically shifted from in-person delivery of a summer institute to distance-learning with minimal time for preparation. However, the daunting challenge also offered the unique opportunity to apply Design-based Research within an exploratory study to inform and document the progression and…
Read MoreInferring Student Needs Based on Facial Expression in Video Images
Limited interactive communication modes between students and teachers in online environments may lead to teachers misinterpreting or overlooking student needs during online teaching. Students learning online may also hesitate to make their needs known even when latent desires in teaching flow, pacing, and review, may be beneficial to the quality of the learning experience. The…
Read MoreA Model for Teaching Mathematics to Gifted Students Based on an Effective Combination of Various Approaches for their Preparation
Currently one of the urgent goals of mathematical education is the organization of effective work with gifted students. Based on the study of various approaches to teaching mathematically gifted students, many years of experience of teachers, students’ work, and an analysis of curricula and materials for schools with in-depth study of mathematics, an author’s model…
Read MoreA Review of the Role of Information Technology in Brazilian Higher Educational Institutions during Covid-19 Pandemic
This paper presents the results of a documentary research on the use of information technology in emergency remote teaching in 66 higher educational institutions in Brazil. The theoretical background of this study is based on the works of Feenberg, Bagglaey, Veloso & Mill, Castañeda & Selwyn and Hodges. The methodological approach consisted of analyzing reports…
Read MoreEffectiveness of Gamified Instructional Media to Improve Critical and Creative Thinking Skills in Science Class
Gamified Instructional Media has recently been widely used in the education sector to improve students’ abilities. Using Gamified Instructional Media at the elementary school level becomes more interesting because it is in accordance with the way children learn K1-K6. The research aims to identify the gamified instructional using Genially to improve students’ critical and creative…
Read MoreOnline Support for Tertiary Mathematics Students in a Blended Learning Environment
The context for the study was a naturally occurring quasi-experiment in the core mathematics program in a large Australian university. Delivery of teaching was changed in a sequence of two initial core mathematics subjects taken by engineering and science students. The change replaced one of two face-to-face tutorial classes per week by an online tutorial.…
Read MoreOpinion and Effectiveness of Kahoot! use in Online Distance Learning in Crop Production at Higher Education Level: A Case of Study
Kahoot is one of the most popular learning platforms, with over 2.5 billion players per year worldwide, used mainly for knowledge review through gamification. However, students´ opinion and its effectiveness in online distance learning as well as in another language teaching has been little studied. With these aims, this study was carried out in the…
Read MoreThe Influence of Online Learning on Learning Interest and Motivation and Their Impact on Student Achievement at Educational Technology Study Program – Ibn Khaldun University Bogor
The aim of this research was to prove the effect of online learning on interest and motivation to learn and its effect on student achievement in the Educational Technology Study Program – Ibnu Khaldun University, Bogor. This research method uses descriptive analysis and verification with a quantitative approach. The source of this research uses primary…
Read MoreA Task-based Paradigm for Promoting an Alternative Thinking Style in Teaching Mathematics
The article identifies an alternative style of thinking as one of the important components of human intellectual development. It is shown that it can be effectively implemented in mathematics lessons at school. The purpose of this study is to develop and substantiate a strategy for the formation of an alternative style of thinking among students…
Read MoreEvaluation of Information Competencies in the School Setting in Santiago de Chile
This study evaluated the competencies related to digital information use through technological tools aiming to acquire applicable knowledge by searching and retrieving information. Methodologically, a quasi-experimental design without a control group was applied to a sample of primary education students from Chile (n=266). First, a diagnosis of the digital-informational skills is performed, and, later, the…
Read MoreThe Gamification Design for Affordances Pedagogy
This study aims to design a gamification affordances pedagogy. Affordances are the ways in which we perceive environments to support the needs of learners in the educational system. The main questions are how gamification elements can influence student engagement to improve their affordances. Affordance behavior is a human behavior that refers to a mindset; an…
Read MoreSemantic modeling of portfolio assessment in e-learning environment
In learning environment, portfolio is used as a tool to keep track of learner’s progress. Particularly, when it comes to e-learning, continuous assessment allows greater customization and efficiency in learning process and prevents students lost interest in their study. Also, each student has his own characteristics and learning skills that must be taken into account…
Read MoreStudents’ Perception of Library Services in Academia: A Case Study of Universiti Teknologi Brunei
This paper is an outcome of a case study conducted at the Universiti Teknologi Brunei in order to measure students’ perceptions of the library services offered in the university library. The main objectives were to identify the purpose of the library visit and to find out the service quality of university library, to determine whether…
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