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Keyword: EducationCyber Incident Handling and the Perceptions of Learners on Cyber Incidents in South African Schools
With increases in technological usage, cyber incidents are also on the rise and have become a major concern in schools across the globe. What is of significant concern is that cyber incidents in South African schools are also on the rise. Existing evidence suggests that, in South Africa there are no clear procedures that are…
Read MorePredicting School Children Academic Performance Using Machine Learning Techniques
The study aims to assess the machine learning techniques in predicting students’ associated factors that affect their academic performance. The study sample consisted of 5084 middle and high school students between the ages of 10 and 17, attending public and UNRWA schools in the West Bank. The ‘Health Behaviors School Children’ questionnaire for the 2013-2014…
Read MorePersonalized Serious Games for Improving Attention Skills among Palestinian Adolescents
Serious games (SGs) are interactive and entertaining digital games with a special educational purpose. Studies have shown that SGs are effective in enhancing educational skills. Cognitive skills training through serious games have been used in improving students learning outcomes. In this article, we introduce the ‘plants kingdom’ serious game for improving adolescents’ cognitive skills, mainly…
Read MoreEvaluation of Information Competencies in the School Setting in Santiago de Chile
This study evaluated the competencies related to digital information use through technological tools aiming to acquire applicable knowledge by searching and retrieving information. Methodologically, a quasi-experimental design without a control group was applied to a sample of primary education students from Chile (n=266). First, a diagnosis of the digital-informational skills is performed, and, later, the…
Read MoreThe Gamification Design for Affordances Pedagogy
This study aims to design a gamification affordances pedagogy. Affordances are the ways in which we perceive environments to support the needs of learners in the educational system. The main questions are how gamification elements can influence student engagement to improve their affordances. Affordance behavior is a human behavior that refers to a mindset; an…
Read MoreWeb-based Remote Lab System for Instrumentation and Electronic Learning
Lab sessions in Engineering Education are designed to reinforce theoretical concepts. However, there is usually not enough time to reinforce all of them. Remote and virtual labs give students more time to reinforce those concepts. In particular, with remote labs, this can be done interacting with real lab instruments and specific configurations. This work proposes…
Read MoreIndustrial Engineers of the Future – A Concept for a Profession that is Evolving
Just as industry is dynamic, constantly evolving according to the state of technology, economics, politics and so on, so must be, higher education. Studies have shown that higher education, for the past century, has constantly adapted to the dynamic skill and knowledge requirements of industry. This adaptation, however, is not always timeous and precise resulting…
Read MoreXMDD as Key Enabling Technology for Integration and Organizational Collaboration: Application to E-Learning Based on NRENs
Collaborative E-learning is highly dependent on the well functioning of a complex socio-technical system that comprises information technology and various social processes. Large-scale infrastructures like the National Research and Education Networks (NRENs) provide access to research and educational resources and provide collaboration between educational and research organizations, thus providing a set of essential services for…
Read MoreThe Implementation of Straw Mulch Experiments to Increase Tomato (Lycopersicum esculentum Mill.) Production in Horticulture Learning
The increasingly rapid development of science and technology, as well as the influence of globalization has contributed to updates in educational so that one method taken by apply experiments in horticulture learning activities. This study aims to determine the effect of rice straw mulch on tomato production and the effectiveness of the implementation of this…
Read MoreThe Context of the Covid-19 Pandemic and its Effect on the Self-Perception of Professional Competences by University Students of Business Administration
This article aims to determine to what extent the self-perception of acquiring professional skills has been affect ed, by the context of the Covid-19 pandemic in University Students of Business Administration; For which, the results obtained in two satisfaction survey processes, carried out in academic semesters 2019-B and 2020-A, have been compared, marking a before…
Read MoreA Model for the Application of Automatic Speech Recognition for Generating Lesson Summaries
Automatic Speech Recognition (ASR) technology has the potential to improve the learning experience of students in the classroom. This article addresses some of the key theoretical areas identified in the pursuit of implementing a speech recognition system, capable of lesson summary generation in the educational setting. The article discusses: some of the applica- tions of…
Read MoreAnalyzing the Adoption of E-payment Services in Smart Cities using Demographic Analytics: The Case of Dubai
This paper is an extension of previous research that has been done on factors affecting digital payment adoption in the UAE. This study focuses on analyzing which relevant demographic factors affect new e-payment technologies, mainly in the smart city Dubai, with more complexities and dynamics of variables that affect users’ behavior toward adopting new technologies.…
Read MoreRecording of Academic Transcript Data to Prevent the Forgery based on Blockchain Technology
Diploma certificate and transcript forgery is a serious issue in education. The government is still finding the best way to prevent and minimize this issue in the future. The diploma certificate and transcript are very easy to duplicate, not only from third parties. Even the university can easily produce a fake diploma certification and transcript…
Read MoreAnalysis of the Bolivian Universities Scientific Production
The Bolivian higher education system comprises 59 universities; these institutions have the challenge of increasing their scientific production since it is one of the factors to provide quality education and meet one of the 17 Sustainable Development Goals (SDGs). But currently, the GDP assigned to the research and development (R&D) sector of Bolivia is 0.16%.…
Read MoreA Novel Approach to Design a Process Design Kit Digital for CMOS 180nm Technology
In this paper, a novel approach to design a Process Design Kit Digital for CMOS 180nm process is presented. This work proposes a detailed flow to design a PDK Digital using Ocean language, which is a vital element in the semi-custom design and applied in education purposes in universities in Vietnam. The PDK digital includes…
Read MoreThe Performance of Project Teams Selected Based on Student Personality Types: A Longitudinal Study
The use of heuristic methods in teaching is not possible without the cooperation of all or part of the students’ academic group. That is, the teacher who made the decision to apply the heuristic method de facto solves the issues of organizing project method in teaching. There are a large number of indications on the…
Read MoreThe Impact of eLearning as a Knowledge Management Tool in Organizational Performance
This paper aims to understand the impact of eLearning capabilities on organizational performance. It also addresses the obstacles of organizational learning using eLearning methods and highlighting some emerging trends and technologies that will impact the eLearning experience in organizations. It examines a brief history of knowledge management and how it is related to learning, organizational…
Read MoreRecording of Student Attendance with Blockchain Technology to Avoid Fake Presence Data in Teaching Learning Process
University operational activities are a routine part of university operations and supervisory control and monitoring function. The low controlling and monitoring of operational activities can cause irrelevance in the teaching and learning process. A graduate may have a graduation document but has never attended the teaching and learning process. An official institution can issue this…
Read MoreDecision Support Model using FIM Sugeno for Assessing the Academic Performance
Assessing academic performance is a common way of evaluating and assessing the abilities of students in tertiary institutions. Usually it is practically performed based on the cumulative grade point average (GPA) at the end of each semester passed. Unwittingly there are many factors that are able to influence student performance results apart from GPA as…
Read MorePrototype of an Augmented Reality Application for Cognitive Improvement in Children with Autism Using the DesingScrum Methodology
In this COVID-19 pandemic, it has been registered that children with autism are not learning properly with this virtual modality in Peruvian education. The main objective of this research work is to design a mobile application with augmented reality so that autistic children can improve their cognitive development in their virtual and face-to-face classes, the…
Read MoreLearning Path Recommendation using Hybrid Particle Swarm Optimization
Revised Bloom’s Taxonomy (RBT) is proposed in general to look more forward in responding to the demands of the developing educational community, including how students develop and learn and how teachers prepare Learning Objects (LO). The variety of characteristics of students’ abilities in a class has always been a problem that is often faced by…
Read MoreOctalysis Audit to Analyze gamification on Kahoot!
Since its release in 2013, 4.4 billion people around the world have used Kahoot!. Various topics with multiple languages have been made so that there are at least 200 billion games. A very high number for an educational application. Why Kahoot! So interesting? This study aims to analyze the gamification elements found in Kahoot! as…
Read MoreTechnological Stages of Schwartz Cylinder’s Computer and Mathematics Design using Intelligent System Support
In this paper, one of the “problem zones” in mathematics concerned with the surface area of three-dimensional bodies is presented by computer and mathematical modeling with synergetic effects using intelligent system support. The problems of personal self-organization and technological stages of student’s research activity in the process of modern achievements in science adaptation in teaching…
Read MoreSmart Collar and Chest Strap Design for Rescue Dog through Multidisciplinary Approach
Rescuers escorted search dogs into the disaster area, using their unique sense of smell to find the injured. First, researchers summarize the design requirements in the search process from interviews with rescuers, and construct a conceptual prototype to confirm the interaction mode between the user and the dog. User central design invited people melt into…
Read MoreSimulation of Pulse Width Modulation DC-DC Converters Through Symbolic Analysis Techniques
The problem of Pulse Width Modulated (PWM) DC-DC converter simulation is faced in this paper. It is shown how the analysis of this kind of circuits, nonlinear and switching for their nature, can be easily and quickly executed by using symbolic analysis techniques. The paper also presents the program SapWinPE, which performs an automatic symbolic…
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