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Keyword: MusicRealization of Skillful Musical Saw Bowing by Industrial Collaborative Humanoid Robot
We have been studying the application of the musical saw, an unknown and advanced tool, to a cooperative humanoid robot for industrial use. A sound feedback system using mallet strike technique and the sound generated by the technique was constructed in the previous reports. The system enables tuning to a target frequency and control to…
Read MoreIndonesian Music Emotion Recognition Based on Audio with Deep Learning Approach
Music Emotion Recognition (MER) is a study to recognize emotion in a music or song. MER is still challenging in the music world since recognizing emotion in music is affected by several features; audio is one of them. This paper uses a deep learning approach for MER, specifically Convolutional Neural Network (CNN) and Convolutional Recurrent…
Read MoreComparison between Collaborative Filtering and Neural Collaborative Filtering in Music Recommendation System
Music is one of the most popular entertainments, and the music industry continues to increase over time. There are many types of genres in music, and everyone has their own choice of the type of music they want to listen to. The recommendation system is an important function in the application, especially when there are…
Read MoreNew Algorithm for the Development of a Musical Words Descriptor for the Artificial Composition of Oriental Music
The Music Composition Library of the great composers constitutes an intellectual heritage. This article introduces an algorithm of artificial Oriental composing music based on the descriptors determined on a large learning base to automatically write Oriental music as the logic identical to any composer. Musical words are called a grammatical alphabet. Each word derived is…
Read MoreFeature Selection for Musical Genre Classification Using a Genetic Algorithm
Music genre classification is an important multimedia research domain, including aspects of music piece representation, distances between genres, and categorization of music databases. The objective of this study was to develop a model for automatic classification of musical genres from audio data by using features from low-level time and frequency domains. These features can highlight…
Read MoreEvaluating the Effect of Mozart Music and White Noise on Electroencephalography Pattern toward Visual Memory
Listening to auditory stimuli during study can give positive and negative influence on human cognitive processing. Thus, it has attracted researchers to conduct studies using various types of auditory stimuli. Some researchers believe that Mozart music and white noise are able to give positive influence on cognitive performance. However, most of the past studies gave…
Read MoreMultiple Criteria Decision-making: Risk Analyses for the Soft Target
This article focuses on risk analysis using a multi-criteria decision-making method. Due to many performed risk analyses for soft targets, we are constantly trying to find new methods for objective risk assessment. Many risk analyses are subjective, which is a problem when planning security measures and comparing results (different events, objects, places, etc.). In this…
Read MoreMachine Learning Algorithms for Real Time Blind Audio Source Separation with Natural Language Detection
The Conv-TasNet and Demucs algorithms, can differentiate between two mixed signals, such as music and speech, the mixing operation proceed without any support information. The network of convolutional time-domain audio separations is used in Conv-TasNet algorithm, while there is a new waveform-to-waveform model in Demucs algorithm. The Demucs algorithm utilizes a procedure like the audio…
Read MoreVibration and Airflow Tactile Perception as Applied to Large Scale Limb Movements for Children
This study aimed to develop an airflow-vibrator motivated facility and assess exercise behaviors. The combination design involved computer-controlled airflow/ vibrators, a user interface program, and an adjustable structure presenting interaction options. The teacher and the participants can choose specific music with adjustable speed. The researcher did interviews during the initial test and field study. During…
Read MoreA Reconfigurable Stepped Frequency Continuous Wave Radar Prototype for Smuggling Contrast, Preliminary Assessment
A reconfigurable Stepped Frequency Continuous Wave (SFCW) radar prototype for supporting the italian financial police to contrast smuggling, is proposed in this work. In particular, the proposed radar can provide information related to the container contents and the presence of false bottoms speeding up the control operations at borders and ports. Moreover, it is able…
Read MoreApplication-Programming Interface (API) for Song Recognition Systems
The main contribution of this paper is the framework of Application Programming Interface (API) to be integrated on a smartphone app. The integration with algorithm that generates fingerprints from the method ST-PSD with several parameter configurations (Windows size, threshold, and sub-score linear combination coefficient). An approach capable of recognizing an audio piece of music with…
Read MoreHuman Emotion Recognition Based on EEG Signal Using Fast Fourier Transform and K-Nearest Neighbor
Human emotional states can transform naturally and are recognizable through facial expressions, voices, or body movements, influenced by received stimuli. However, the articulation of emotions is not practicable by every individual, even when feelings of joy, sadness, or otherwise are experienced. Biomedically, emotions affect brain wave activities, as the continuously functioning brain cells communicate through…
Read MoreOvercome Discrimination: A Logistic Regression with 10-year Longitudinal Investigation of Emo Kids’ Facebook Posts
This study primarily aims to identify the factors that helped emo kids in 2010 move through the emo-identity discrimination and be able to obtain a certain level of achievement. Facebook is the social network that allows users to track friends’ posts back over 10 years. Content analysis was conducted by using two coders to rate…
Read MoreThe Ludocreative Expression for the Production of Texts in Children of Early Education
The text’s production carried out in this research aimed to 5-year-old children from the IE 555 Inmaculada Concepción, under the modality dictated to adult, had a design and application of 22 sessions during three months with the experimental group. On their methodological approach was based on the expression ludocreative, articulating the written experience jointly with…
Read MoreSpot Toyota: Design and Development of a Mobile Application for Toyota’s Promotion Actions to the Young Audience
This project aims to demonstrate the importance that digital media can have to the development of loyalty programs, namely in creating empathy and proximity relationships between brands and their target audience: young people. This study consisted of the creation of a digital platform for Toyota Portugal, named Spot Toyota, to communicate actions promoted by the…
Read MoreImplement Wireless and Distributed Vibrator for Enhancing Physical Activity of Visually Impaired Children
Learning and mental and physical counselling for visually impaired children are important. However, due to the lack of visual sense assistance, Physical Activity will gradually degenerate without proper enhancement, which may require the care of others for life. Inner fear and sensitive psychological factors hinder the development of living ability. Strengthening physical activity of visually…
Read MoreEnhancing Bodily Movements of the Visually Impaired Children by Airflow
This study involved three departments of teachers and students. The concept of the flow-motivated exercise implemented with a set of flow nozzles. A computer-controlled airflow with specific music introduced, and the motion responses from the participants were analyzed during the initial test and field study. During the initial examination, we adjusted the magnitude and distance…
Read MoreInnovative Research on the Development of Game-based Tourism Information Services Using Component-based Software Engineering
In recent years, a number of studies have been conducted exploring the potential of digital tour guides, that is, multimedia components (e.g., 2D graphic, 3D models, and sound effects) that can be integrated into digital storytelling with location-based services. This study uses component-based software engineering to develop the content of game-based tourism information services. The…
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